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* Fix locking for goodMelanie2012-12-181-3/+3
* Merge branch 'ubitwork' into avinationMelanie2012-12-175-176/+250
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| * *TESTP unscripted sit: missing filesUbitUmarov2012-12-172-0/+6
| * * TEST * unscripted sitUbitUmarov2012-12-173-176/+244
* | Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avina...Melanie2012-12-171-3/+3
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| * | * Fix for Prim Locking. Prior to the merge, it was just a clone of the root...teravus2012-12-151-4/+4
* | | Fix locking objectsMelanie2012-12-161-1/+3
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* | Merge branch 'ubitwork' into avinationMelanie2012-12-1416-480/+899
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| * right fix this time ??UbitUmarov2012-12-131-1/+1
| * fix the 'fix'UbitUmarov2012-12-131-2/+2
| * fix coment out code not in useUbitUmarov2012-12-131-2/+2
| * FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov2012-12-132-5/+39
| * add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov2012-12-136-20/+150
| * make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov2012-12-111-14/+37
| * changes on the fast speed avatars collider, collisions from above, etcUbitUmarov2012-12-111-62/+64
| * fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-113-13/+8
| * missing files remove some warnings...UbitUmarov2012-12-113-4/+3
| * missing fileUbitUmarov2012-12-111-0/+9
| * a few more changes on avatar colliderUbitUmarov2012-12-112-299/+363
| * typo fixUbitUmarov2012-12-101-2/+3
| * add velocityinterpolator packets handling but actually do nothing, sinceUbitUmarov2012-12-091-1/+27
| * add some default size setting and checksUbitUmarov2012-12-071-1/+2
| * revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov2012-12-074-12/+28
| * create a new ode character also with the new informationUbitUmarov2012-12-074-5/+26
| * *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-075-5/+66
| * fix regressionUbitUmarov2012-12-071-2/+2
| * *TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov2012-12-071-4/+25
| * avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-054-105/+85
| * move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-043-14/+47
| * raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov2012-12-041-4/+4
| * Merge branch 'avination' into ubitworkMelanie2012-12-036-107/+383
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| * | don't zero constant force and torque in selectionUbitUmarov2012-11-241-6/+6
| * | avoid potencial NullReferenceExceptionUbitUmarov2012-11-241-2/+5
* | | Prevent a failed user relogi from throwing exceptions in poll servicesMelanie2012-12-142-2/+2
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* | *TEST* diferent avatar colliderUbitUmarov2012-12-033-103/+350
* | fix vertex rounding directionUbitUmarov2012-12-031-1/+8
* | *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov2012-12-031-0/+16
* | adjust avatar standing Z positionUbitUmarov2012-12-031-5/+11
* | Add a transaction ID to the money module path for llTransferLindenDollarsMelanie2012-12-032-3/+3
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* Remove a superfluous newline from helpMelanie2012-11-231-2/+2
* Merge branch 'careminster' into avinationMelanie2012-11-237-33/+129
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| * Merge branch 'master' into careminsterMelanie2012-11-237-33/+129
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| | * Remove the redundant BypassPermissions() checks in EstateManagmentModule.Justin Clark-Casey (justincc)2012-11-231-8/+13
| | * minor: Add some console feedback on region restart and log who requested a re...Justin Clark-Casey (justincc)2012-11-232-1/+9
| | * Fix problem where restarting the currently selected region would stop various...Justin Clark-Casey (justincc)2012-11-234-36/+51
| | * Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)2012-11-231-0/+58
* | | Remove duplicate registration of the help topics for the module commanderMelanie2012-11-231-5/+5
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* | Fix a build break introduced by us having a more efficient DoubleDictionaryMelanie2012-11-231-4/+8
* | Merge branch 'master' into careminsterMelanie2012-11-231-0/+7
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| * Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)2012-11-231-0/+7