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path: root/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs (follow)
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* Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().Justin Clark-Casey (justincc)2012-01-281-4/+10
* Increment LPS script stat for OSSL functions that were not already doing thisJustin Clark-Casey (justincc)2012-01-271-2/+41
* Implement osIsNpc(key npc):integer. This return TRUE if the given key belong...Justin Clark-Casey (justincc)2012-01-271-0/+17
* Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' ...Justin Clark-Casey (justincc)2012-01-271-0/+21
* Add osGetGridHomeURI functionBlueWall2012-01-191-0/+22
* Add function osGetGridCustomBlueWall2012-01-171-1/+28
* Update osGetGrid**** functionsBlueWall2012-01-171-3/+69
* commented out redundant land owner checks for osTeleportAgent there isnebadon2012-01-141-14/+24
* Change the default osNpcCreate() to create an 'owned' npc rather than an 'uno...Justin Clark-Casey (justincc)2012-01-131-1/+1
* Removing osNpcCreateOwned(). Please use osNpcCreate(string user, string name...Justin Clark-Casey (justincc)2012-01-131-6/+0
* Add osNpcCreate(string firstname, string lastname, LSL_Vector position, strin...Justin Clark-Casey (justincc)2012-01-121-0/+6
* Add permissions checks for owned avatars to all other osNpc* functions.Justin Clark-Casey (justincc)2012-01-121-20/+50
* refactor: Move existing npc owner checks to NPCModule.CheckPermissions() meth...Justin Clark-Casey (justincc)2012-01-121-5/+1
* Fix threat level setting on osNpcPlayAnimationMelanie2012-01-071-1/+1
* fix a typo "osNpcCreated" to "osNpcCreate" in OSSL threat level checknebadon2012-01-061-1/+1
* Fix some syntax issuesMelanie2012-01-061-2/+2
* Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as wellMelanie2012-01-061-0/+44
* Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...Melanie2012-01-061-4/+21
* Add ThreatLevel.NoAccess to OSSL. This allows to enable OSSL without enablingMelanie2012-01-061-1/+4
* Mantis 5816: osParseJSON Decoding Problemsnebadon2011-12-111-191/+65
* Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-031-3/+3
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-031-3/+3
* Remove completely unused SOG.Rotation parameterJustin Clark-Casey (justincc)2011-10-291-1/+1
* Continuation of previous checkin. Found more places where ForEachScenePresenc...Dan Lake2011-10-271-15/+9
* Added optional owner classes to existing OSSL agent PermissionsMichelle Argus2011-10-261-6/+61
* Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake2011-10-191-1/+1
* Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2011-10-171-0/+11
* Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-171-0/+11
* osSetParcelDetails - PARCEL_DETAILS_CLAIMDATEPixel Tomsen2011-10-111-21/+28
* Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiom...Justin Clark-Casey (justincc)2011-10-101-1/+1
* refactor: have lsl and ossl interrogate scene.StatsReporter directly rather t...Justin Clark-Casey (justincc)2011-10-101-1/+1
* When invoking any of the OSSL teleport functions, do it on a separate thread ...Justin Clark-Casey (justincc)2011-09-071-6/+13
* Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-2/+1
* Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-7/+3
* tidy up some OSSL NPC parameter namesJustin Clark-Casey (justincc)2011-08-121-21/+21
* rename position parameter in osNpcMoveToTarget to targetJustin Clark-Casey (justincc)2011-08-121-2/+2
* rename osNpcStopMoveTo() to osNpcStopMoveToTarget()Justin Clark-Casey (justincc)2011-08-121-1/+1
* Allow the osNpcCreate() function to accept a notecard name or asset for initi...Justin Clark-Casey (justincc)2011-08-121-4/+24
* implement osNpcGetPos()Justin Clark-Casey (justincc)2011-08-111-0/+21
* implement osNpcGetRot() and osNpcSetRot()Justin Clark-Casey (justincc)2011-08-111-4/+53
* Implement osAgentSaveAppearance() to save the appearance of an avatar in the ...Justin Clark-Casey (justincc)2011-08-111-4/+31
* add regression test for osNpcCreate when cloning an in-region avatarJustin Clark-Casey (justincc)2011-08-111-1/+5
* only accept npc UUIDs to osNpc* functions, not names (except for create)Justin Clark-Casey (justincc)2011-08-111-15/+11
* Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...Justin Clark-Casey (justincc)2011-08-111-1/+1
* Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-3/+8
* fly and no fly constants for osNpcMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-1/+1
* early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-1/+13
* implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-101-0/+9
* Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet...Justin Clark-Casey (justincc)2011-08-091-10/+41
* Implement first draft functions for saving and loading NPC appearance from st...Justin Clark-Casey (justincc)2011-08-091-13/+91