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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs (follow)
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* Add friendly error messages to both engines.Melanie Thielker2008-09-271-0/+7
* Remove another interface that is no longer neededMelanie Thielker2008-09-261-1/+1
* Remove all the subclassing complexity and script server interfaces fromMelanie Thielker2008-09-261-0/+447
* Major reorganizing of DotNetEngine. Moved common script engine parts to Scrip...Tedd Hansen2008-01-121-364/+0
* ScriptServer communication is ok. Script is creatd on onrez. But since it can...Tedd Hansen2008-01-121-2/+2
* Added comments to ScriptEngine classes that explains what their purpose isTedd Hansen2007-12-301-0/+22
* * Optimized usingslbsa712007-12-271-10/+11
* saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames2007-12-101-2/+2
* converted hard-coded chat type values to ChatTypeEnumJeff Ames2007-11-081-1/+2
* ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-s...Tedd Hansen2007-11-011-8/+15
* * Optimized usingslbsa712007-10-301-26/+38
* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-141-1/+1
* remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague2007-09-131-321/+321
* Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed m...Tedd Hansen2007-09-131-36/+36
* * Took a stab at #388lbsa712007-09-101-1/+4
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
* Cut down on the number of compile warnings. Now down to 5: 4 are related to u...MW2007-09-081-2/+2
* in-world run-time error-message no-w con-tains function-name.Tedd Hansen2007-08-261-1/+1
* Run-time script errors are now shown in-world. No line number though, might r...Tedd Hansen2007-08-261-0/+29
* Bugfix for last commit, { instead of (Tedd Hansen2007-08-261-1/+1
* Fixed bug that occurs sometimes on script unload where queued script event wa...Tedd Hansen2007-08-261-40/+47
* Fixed error on shutdown caused by ThreadAbortException sending message throug...Tedd Hansen2007-08-251-2/+2
* Added class for "long commands" (command that returns as event) with dedicate...Tedd Hansen2007-08-251-22/+33
* Scripts no longer crash sim after 5 minutes (override InitializeLifetimeServi...Tedd Hansen2007-08-251-1/+1
* Lowered priority of script threads. Executing state_entry() event on script rez.Tedd Hansen2007-08-231-0/+1
* GC.GetTotalMemory(true) was blocking.Tedd Hansen2007-08-221-0/+3
* Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of em...Tedd Hansen2007-08-221-0/+4
* (Untested) Scripts are individually loaded into objects (on rez), and event f...Tedd Hansen2007-08-221-24/+31
* Code comments on recent changes in EventQueueManagerTedd Hansen2007-08-191-9/+45
* Sped up EventQueueManager response time (scripts now respond quickly). Added ...Tedd Hansen2007-08-191-39/+117
* Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine...Tedd Hansen2007-08-181-1/+1
* Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs...Tedd Hansen2007-08-181-0/+1
* Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen2007-08-171-2/+3
* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-161-2/+2
* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-141-0/+4
* Removed some debugging. Removed *.lso from project include in prebuild.xml.Tedd Hansen2007-08-141-2/+2
* llSay() works again. Cleanup of debug messages.Tedd Hansen2007-08-141-2/+2
* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-141-6/+6
* Added ScriptEngine.DotNetEngineTedd Hansen2007-08-081-0/+136