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authorlbsa712007-08-16 18:40:44 +0000
committerlbsa712007-08-16 18:40:44 +0000
commite53d680d4154ddd730f7b7d4779ab9a95de78fae (patch)
treebad9dee96fdb17ca675bbbc594dc877c67f3cea4 /OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
parentHad to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict ... (diff)
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* Now sending manager, host and root host to Script in constructor.
* Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
index 368ab11..a5eff7d 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
@@ -74,7 +74,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
74 } 74 }
75 catch (Exception e) 75 catch (Exception e)
76 { 76 {
77 myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString()); 77 myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString());
78 } 78 }
79 } 79 }
80 // Todo: Clean up our queues 80 // Todo: Clean up our queues
@@ -105,7 +105,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
105 } 105 }
106 catch (ThreadAbortException tae) 106 catch (ThreadAbortException tae)
107 { 107 {
108 myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message); 108 myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message);
109 } 109 }
110 } 110 }
111 111