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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs (follow)
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* Make the scrpt engines ignore any script that begins with //MRM:Melanie Thielker2009-04-101-0/+3
* * Remove unnecessary build dependencies on the ExamplemoneyModule stub. Teravus Ovares2009-04-071-1/+0
* Refactor log4net logger handling in script engine. (#3148)Jeff Ames2009-02-221-6/+10
* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-2/+2
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-3/+2
* Implementation of the llDetectedTouch* functionsidb2008-12-051-1/+5
* * refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey2008-11-211-1/+1
* Script region crossing. This has not user functionality, but lays all theMelanie Thielker2008-11-091-1/+1
* Fix: Mantis#2326: Fix: privilege escalation through attach from groundMelanie Thielker2008-10-031-1/+1
* Mantis #2282.Homer Horwitz2008-10-021-1/+1
* Remove another interface that is no longer neededMelanie Thielker2008-09-261-1/+1
* Finishing the code cleanup in DNE, make llDie work again in DNE.Melanie Thielker2008-09-261-40/+90
* And another fileMelanie Thielker2008-09-261-0/+479
* Major reorganizing of DotNetEngine. Moved common script engine parts to Scrip...Tedd Hansen2008-01-121-259/+0
* ScriptServer communication is ok. Script is creatd on onrez. But since it can...Tedd Hansen2008-01-121-21/+45
* Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen2008-01-051-1/+1
* server->script event path almost ready for remote scriptengine (translation t...Tedd Hansen2007-12-301-34/+36
* Added comments to ScriptEngine classes that explains what their purpose isTedd Hansen2007-12-301-0/+13
* * Optimized usingslbsa712007-12-271-1/+1
* saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames2007-12-101-2/+2
* * Optimized usingslbsa712007-10-301-42/+131
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-291-1/+1
* * Rewired Touch to route to group/part (Still triggering EventManager as well)lbsa712007-09-201-3/+3
* remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague2007-09-131-131/+131
* Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed m...Tedd Hansen2007-09-131-3/+3
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
* startup event on script added to object, not all inside object.Tedd Hansen2007-08-281-4/+0
* Added class for "long commands" (command that returns as event) with dedicate...Tedd Hansen2007-08-251-1/+0
* Scripts no longer crash sim after 5 minutes (override InitializeLifetimeServi...Tedd Hansen2007-08-251-2/+4
* Lowered priority of script threads. Executing state_entry() event on script rez.Tedd Hansen2007-08-231-1/+1
* GC.GetTotalMemory(true) was blocking.Tedd Hansen2007-08-221-6/+3
* Added OnRemoveScript event handler to ScriptEngine. Fixed event queuing of em...Tedd Hansen2007-08-221-1/+3
* (Untested) Scripts are individually loaded into objects (on rez), and event f...Tedd Hansen2007-08-221-5/+33
* Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs...Tedd Hansen2007-08-181-0/+1
* Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen2007-08-171-1/+3
* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-161-1/+1
* Removed some debugging. Removed *.lso from project include in prebuild.xml.Tedd Hansen2007-08-141-1/+1
* llSay() works again. Cleanup of debug messages.Tedd Hansen2007-08-141-1/+1
* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-141-4/+3
* Common script for all objects (Default.lsl). ScriptEngine touch_start event n...Tedd Hansen2007-08-131-2/+5
* Removed 2 warnings. Added pointer comments to where to add hooks and modify f...Tedd Hansen2007-08-091-0/+3
* ScriptEngine just needs 2 events hooked up and llSay() implemented to work. S...Tedd Hansen2007-08-091-1/+1
* Added ScriptEngine.DotNetEngineTedd Hansen2007-08-081-0/+99