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authorTedd Hansen2007-12-30 16:32:29 +0000
committerTedd Hansen2007-12-30 16:32:29 +0000
commit7ef09a12020f1665bcd4e99fd420d411d5f4d95d (patch)
tree6953b5ce873ee73d96bd9b4a404f15d151f61865 /OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
parent* re-applied AddNewPrim refactoring... third time now... (diff)
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Added comments to ScriptEngine classes that explains what their purpose is
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
index 8dfd908..ced5025 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
@@ -38,6 +38,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
38 [Serializable] 38 [Serializable]
39 internal class EventManager 39 internal class EventManager
40 { 40 {
41
42 //
43 // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine".
44 // This class needs a bit of explaining:
45 //
46 // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed.
47 //
48 // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim.
49 // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters. It will then be delivered to the script by EventQueueManager.
50 // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed.
51 //
52
53
41 private ScriptEngine myScriptEngine; 54 private ScriptEngine myScriptEngine;
42 //public IScriptHost TEMP_OBJECT_ID; 55 //public IScriptHost TEMP_OBJECT_ID;
43 public EventManager(ScriptEngine _ScriptEngine) 56 public EventManager(ScriptEngine _ScriptEngine)