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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs (follow)
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* Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to ↵alondria2008-01-121-0/+15
| | | | LSL_BaseClass to allow them to be called in LSL scripts.
* Added const definintions for sculpted prims.Tedd Hansen2008-01-101-1/+7
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* Added comments to ScriptEngine classes that explains what their purpose isTedd Hansen2007-12-301-0/+8
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* * Optimized usingslbsa712007-12-271-4/+4
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Again, great thanks to Alondria for:Charles Krinke2007-12-241-2/+2
| | | | | | | | Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(), llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(), llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(), llWater(), llGetLocalRot(), and llGetAccel()
* Many Thanks to Alondria for adding:Charles Krinke2007-12-181-32/+32
| | | | | | | | | | | | The list type and a bunch of support functions to LSL Added/ReImplmented: llGetListLength(), llList2Integer(), osList2Double() (note rename), llList2Float(), llList2String(), llList2Key(), llList2Vector(), llList2Rot(), llList2List(), llDeleteSubList(), llGetListEntryType(), llList2CSV(), llCSV2List(), llListInsertList(), llDumpList2String(), Borked Still: llListSort(), llListRandomize(), llList2ListStrided(), llListFindList(), Changed: llHTTPRequest() (Made wrapper of LSL_Types.list->List<string>)
* Again, thanks to Alondria for:Charles Krinke2007-12-171-3/+3
| | | | | | | | | | Added: LinkNum to SceneObjectPart Added: Bunch-o settings of LinkNum in SceneObjectGroup Added: llGetNumberOfPrims() Added: llGetLinkNumber() Added: llGetLinkKey() Added: llGetLinkName() (and change to string return type)
* From Michael Osias (IBM)Sean Dague2007-12-121-2/+2
| | | | | | | | | | | | This patch implements the llHttpRequest function via a region module, HttpScriptsRequest. There were bits and peices in LSLLong_cmd_handler, which I moved into the region module, and just check for completed requests and dispatch the http_response callback event instead. works for me as of r2674
* * The 'Create' functions should be called to factor up a new, otherwise ↵lbsa712007-12-111-0/+2
| | | | | | | empty, but with the Id and 1-to-1 child fields instantiated and randomized. * Added two shape constants that
* * miniscule changes just to keep myself in synchlbsa712007-12-071-1/+3
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* * Optimized usingslbsa712007-10-301-349/+1658
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
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* fixing me some line endingsSean Dague2007-09-171-2/+2
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* Implemented: llSetText, llResetScript Tedd Hansen2007-09-161-3/+4
| | | | | Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
* remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague2007-09-131-783/+783
| | | | | | will happen on the windows side now that eol-style is correct
* Some work on Module loading/management.MW2007-09-041-2/+4
| | | | | | | | Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
* startup event on script added to object, not all inside object.Tedd Hansen2007-08-281-0/+1
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* in-world run-time error-message no-w con-tains function-name.Tedd Hansen2007-08-261-0/+4
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* Added class for "long commands" (command that returns as event) with ↵Tedd Hansen2007-08-251-1/+1
| | | | dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
* Scripts no longer crash sim after 5 minutes (override ↵Tedd Hansen2007-08-251-2/+21
| | | | InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
* Moved in-AppDomain event execution from Script to ↵Tedd Hansen2007-08-181-28/+10
| | | | OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
* Scripts are working again. Scripts are now loaded into limited AppDomains ↵Tedd Hansen2007-08-181-0/+29
| | | | | | | (no security yet). *phew* that only took me 12 hours of coding...
* Script loads into separate AppDomain without errors. Events and llFunctions ↵Tedd Hansen2007-08-181-2/+1
| | | | not working yet.
* LSL Compiler now only referring required assemblies (DotNetEngine and ↵Tedd Hansen2007-08-181-87/+87
| | | | Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
* Working on AppDomains. Scripting is now officially broken. :]Tedd Hansen2007-08-181-5/+6
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* Moved LSL_BuiltIn_Commands_Interface.cs to a separate library ↵Tedd Hansen2007-08-181-2/+57
| | | | (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).
* Started on AppDomains for ScriptEngine. Moved llFunctions in ↵Tedd Hansen2007-08-181-442/+352
| | | | LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
* llstrenglength (thanks ldvoipeng!)Brian McBee2007-08-181-1/+13
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* lsl test cases, and llregioncorner (thanks Dalien!)Brian McBee2007-08-181-1/+1
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* Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen2007-08-171-3/+1
| | | | | Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
* krinkec's updates to ll* interface and functions.Tedd Hansen2007-08-171-5/+12
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* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-161-23/+51
| | | | | | | | * Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-3/+20
| | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that)
* compile error removed :)Tedd Hansen2007-08-151-8/+0
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* Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) ↵Tedd Hansen2007-08-151-199/+523
| | | | and double (instead of float).
* * Applying ckrinke's LSL baseclass changes (Thanks!)Adam Frisby2007-08-151-48/+54
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* * Fixed bug with llModPowAdam Frisby2007-08-151-6/+6
| | | | | | | | | * Implemented llSleep * Implemented llGetEnergy (always returns 1.0) * Implemented llGetRegionName * Implemented llGetRegionTimeDilation (always returns 1.0) * Implemented llGetRegionFPS (always returns 10.0)
* * New LSL functionsAdam Frisby2007-08-151-5/+16
| | | | | | | | + llAsin / llAcos + llMD5String + llModPow + llGetUnixTime
* Minor change to LSL_BaseClass adding pseudocode to World.SimChatTedd Hansen2007-08-141-2/+13
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* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-141-85/+90
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* llSay() works again. Cleanup of debug messages.Tedd Hansen2007-08-141-2/+2
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* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-141-3/+3
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* Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen2007-08-131-7/+8
| | | | now works, but llSay only outputs to server console.
* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-131-121/+121
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* LSL_BaseClass now receives scene during initTedd Hansen2007-08-121-3/+6
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* LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users ↵Tedd Hansen2007-08-121-5/+350
| | | | won't have to reference every internal command by object.
* Code comments and cleanup, correct datatypes for key, vector, rotation, ↵Tedd Hansen2007-08-121-0/+11
| | | | (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
* Script now compiles unsuccessfullyTedd Hansen2007-08-121-0/+10
| | | | | (unknown datatypes, no references)
* Renamed Compiler.LSL to Compiler.LSOTedd Hansen2007-08-101-58/+0
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* Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵Tedd Hansen2007-08-091-0/+58
OpenSim.ScriptEngine.DotNetEngine to avoid the compile error