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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs (follow)
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* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-141-3/+3
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* Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen2007-08-131-7/+8
| | | | now works, but llSay only outputs to server console.
* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-131-121/+121
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* LSL_BaseClass now receives scene during initTedd Hansen2007-08-121-3/+6
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* LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users ↵Tedd Hansen2007-08-121-5/+350
| | | | won't have to reference every internal command by object.
* Code comments and cleanup, correct datatypes for key, vector, rotation, ↵Tedd Hansen2007-08-121-0/+11
| | | | (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
* Script now compiles unsuccessfullyTedd Hansen2007-08-121-0/+10
| | | | | (unknown datatypes, no references)
* Renamed Compiler.LSL to Compiler.LSOTedd Hansen2007-08-101-58/+0
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* Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵Tedd Hansen2007-08-091-0/+58
OpenSim.ScriptEngine.DotNetEngine to avoid the compile error