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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
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Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
index 5fa25fb..f9908e4 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
@@ -13,7 +13,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
13 public void Start(OpenSim.Region.Environment.Scenes.Scene _World, string FullScriptID) 13 public void Start(OpenSim.Region.Environment.Scenes.Scene _World, string FullScriptID)
14 { 14 {
15 World = _World; 15 World = _World;
16 Common.SendToLog("OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass.Start() called. FullScriptID: " + FullScriptID); 16 Console.WriteLine("ScriptEngine", "LSL_BaseClass.Start() called. FullScriptID: " + FullScriptID);
17 17
18 return; 18 return;
19 } 19 }
@@ -49,14 +49,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
49 public void llWhisper(int channelID, string text) 49 public void llWhisper(int channelID, string text)
50 { 50 {
51 //Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");"); 51 //Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");");
52 Console.WriteLine("llWhisper Channel " + channelID + ", Text: \"" + text + "\""); 52 Console.WriteLine("ScriptEngine", "llWhisper Channel " + channelID + ", Text: \"" + text + "\"");
53 } 53 }
54 //public void llSay(UInt32 channelID, string text) 54 //public void llSay(UInt32 channelID, string text)
55 public void llSay(int channelID, string text) 55 public void llSay(int channelID, string text)
56 { 56 {
57 //TODO: DO SOMETHING USEFUL HERE 57 //TODO: DO SOMETHING USEFUL HERE
58 //Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");"); 58 //Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");");
59 Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\""); 59 Console.WriteLine("ScriptEngine", "llSay Channel " + channelID + ", Text: \"" + text + "\"");
60 //World.SimChat( 60 //World.SimChat(
61 } 61 }
62 public void llShout(UInt16 channelID, string text) { return; } 62 public void llShout(UInt16 channelID, string text) { return; }