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* Merge branch 'avination' into careminsterMelanie2012-10-1817-1163/+2271
|\ | | | | | | | | | | Conflicts: OpenSim/Framework/WebUtil.cs OpenSim/Region/Physics/OdePlugin/OdeScene.cs
| * coment a debug warningUbitUmarov2012-10-161-1/+1
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| * fixesUbitUmarov2012-10-163-67/+82
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| * missing fileUbitUmarov2012-10-131-0/+2
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| * add mesh cache expire on region startup. Expires will be relative toUbitUmarov2012-10-134-3/+88
| | | | | | | | | | | | previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc.
| * retouch mesh idsUbitUmarov2012-10-132-11/+21
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| * missing file (again)UbitUmarov2012-10-131-4/+8
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| * longer meshs identification keys, so first part on disk cache is it's asset idUbitUmarov2012-10-131-1/+3
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| * missing fileUbitUmarov2012-10-121-0/+6
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| * [TEST] disk cache meshsUbitUmarov2012-10-123-282/+532
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| * commit the right files!UbitUmarov2012-10-122-5737/+4763
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| * remove some more debug spam on odeUbitUmarov2012-10-122-4766/+5735
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| * add some quaternion normalizations to keep errors under controlUbitUmarov2012-10-101-0/+3
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| * debugUbitUmarov2012-10-101-0/+6
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| * fix debug :)UbitUmarov2012-10-091-1/+1
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| * debug...UbitUmarov2012-10-091-0/+5
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| * debug...UbitUmarov2012-10-091-2/+5
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| * avoid crashing so debug is seenUbitUmarov2012-10-091-0/+1
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| * another debug msgUbitUmarov2012-10-091-0/+22
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| * force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-099-12/+45
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| * temporary debug codeUbitUmarov2012-10-091-0/+19
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| * fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov2012-10-091-0/+3
| | | | | | | | cases things seem not to stop
| * Change ray to land colision range limitation so it has no impact on otherUbitUmarov2012-10-091-6/+8
| | | | | | | | geom types
| * move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-094-83/+229
| | | | | | | | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED]
| * a few changes/fix (?)UbitUmarov2012-10-074-117/+112
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| * bug fix + make costs visible for testingUbitUmarov2012-10-073-37/+76
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| * refix so we can compile it, loosing alpha scultps fix on core meshmerizerUbitUmarov2012-10-071-0/+11
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| * fix wrong file commitedUbitUmarov2012-10-071-10/+0
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| * Merge branch 'avination' into ubitworkUbitUmarov2012-10-071-24/+7
| |\ | | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/Meshing/Meshmerizer.cs
| | * comment out a spam coment on core MeshmerizerUbitUmarov2012-10-071-26/+4
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| * | i update core ode plugin and make it load is meshs (i hope)UbitUmarov2012-10-073-24/+118
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| * | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-075-1033/+609
| | | | | | | | | | | | now
| * | more changes and more non active codeUbitUmarov2012-10-044-29/+144
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| * | more changes. Most code not in useUbitUmarov2012-10-045-23/+615
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| * | missing changed fileUbitUmarov2012-10-031-1/+1
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| * | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov2012-10-031-4/+39
| | | | | | | | | | | | for all physics engines)
| * | making meshworker have more work..UbitUmarov2012-10-032-4/+23
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| * | introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-037-163/+262
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* | Merge branch 'master' into careminsterMelanie2012-10-1212-207/+335
|\ \ | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * | BulletSim: only use native sphere shape if it is a sphere.Robert Adams2012-10-121-1/+2
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| * | BulletSim: fix problem with some shapes (like cylinders) being implemented ↵Robert Adams2012-10-111-1/+1
| | | | | | | | | | | | as cubes.
| * | BulletSim: remove some unused API2 calls because they were removed from ↵Robert Adams2012-10-112-14/+2
| | | | | | | | | | | | Bullet 2.81
| * | BulletSim: normalize physics FPS to 45 (for real this time).Robert Adams2012-10-111-2/+2
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| * | BulletSim: normalize physics FPS to 45.Robert Adams2012-10-111-3/+4
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| * | BulletSim: Use full linkset mass when computing vehicle gravity force. Add ↵Robert Adams2012-10-113-11/+16
| | | | | | | | | | | | taint-time specification to new AddForce().
| * | BulletSim: Change defaults for constraint CFM and ERP to make large linksets ↵Robert Adams2012-10-112-11/+8
| | | | | | | | | | | | more rigid. Remove mass calculation for terrain (it should stay a static object).
| * | BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ↵Robert Adams2012-10-117-52/+74
| | | | | | | | | | | | improve interactions.
| * | BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams2012-10-117-29/+100
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Update BSDynamics to use same (don't want to delay updates til next taint-time. Suppress queuing a taint update for position and orientation calls if value does not change. Move Bullet timing statistics call from C# back to C++ code. Throttle taints per simulation step and add parameter to set. By default, don't create hulls for physical objects. Add a parameter to turn on and off.
| * | BulletSim: Fix crash when linking large physical linksets.Robert Adams2012-10-118-102/+132
| | | | | | | | | | | | | | | | | | | | | | | | Properly remove and restore linkage constraints when upgrading a prim's mesh to a hull. Lots more debug logging. Definitions and use of Bullet structure dumping. Centralize detail logging so a Flush() can be added for debugging.
| * | av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - ↵teravus2012-10-091-2/+9
| | | | | | | | | | | | No Avatar Avatar Collisions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment.