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* Merge branch 'avination' into careminsterMelanie2012-10-1817-1163/+2271
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| * coment a debug warningUbitUmarov2012-10-161-1/+1
| * fixesUbitUmarov2012-10-163-67/+82
| * missing fileUbitUmarov2012-10-131-0/+2
| * add mesh cache expire on region startup. Expires will be relative toUbitUmarov2012-10-134-3/+88
| * retouch mesh idsUbitUmarov2012-10-132-11/+21
| * missing file (again)UbitUmarov2012-10-131-4/+8
| * longer meshs identification keys, so first part on disk cache is it's asset idUbitUmarov2012-10-131-1/+3
| * missing fileUbitUmarov2012-10-121-0/+6
| * [TEST] disk cache meshsUbitUmarov2012-10-123-282/+532
| * commit the right files!UbitUmarov2012-10-122-5737/+4763
| * remove some more debug spam on odeUbitUmarov2012-10-122-4766/+5735
| * add some quaternion normalizations to keep errors under controlUbitUmarov2012-10-101-0/+3
| * debugUbitUmarov2012-10-101-0/+6
| * fix debug :)UbitUmarov2012-10-091-1/+1
| * debug...UbitUmarov2012-10-091-0/+5
| * debug...UbitUmarov2012-10-091-2/+5
| * avoid crashing so debug is seenUbitUmarov2012-10-091-0/+1
| * another debug msgUbitUmarov2012-10-091-0/+22
| * force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-099-12/+45
| * temporary debug codeUbitUmarov2012-10-091-0/+19
| * fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov2012-10-091-0/+3
| * Change ray to land colision range limitation so it has no impact on otherUbitUmarov2012-10-091-6/+8
| * move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-094-83/+229
| * a few changes/fix (?)UbitUmarov2012-10-074-117/+112
| * bug fix + make costs visible for testingUbitUmarov2012-10-073-37/+76
| * refix so we can compile it, loosing alpha scultps fix on core meshmerizerUbitUmarov2012-10-071-0/+11
| * fix wrong file commitedUbitUmarov2012-10-071-10/+0
| * Merge branch 'avination' into ubitworkUbitUmarov2012-10-071-24/+7
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| | * comment out a spam coment on core MeshmerizerUbitUmarov2012-10-071-26/+4
| * | i update core ode plugin and make it load is meshs (i hope)UbitUmarov2012-10-073-24/+118
| * | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-075-1033/+609
| * | more changes and more non active codeUbitUmarov2012-10-044-29/+144
| * | more changes. Most code not in useUbitUmarov2012-10-045-23/+615
| * | missing changed fileUbitUmarov2012-10-031-1/+1
| * | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov2012-10-031-4/+39
| * | making meshworker have more work..UbitUmarov2012-10-032-4/+23
| * | introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-037-163/+262
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* | Merge branch 'master' into careminsterMelanie2012-10-1212-207/+335
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| * | BulletSim: only use native sphere shape if it is a sphere.Robert Adams2012-10-121-1/+2
| * | BulletSim: fix problem with some shapes (like cylinders) being implemented as...Robert Adams2012-10-111-1/+1
| * | BulletSim: remove some unused API2 calls because they were removed from Bulle...Robert Adams2012-10-112-14/+2
| * | BulletSim: normalize physics FPS to 45 (for real this time).Robert Adams2012-10-111-2/+2
| * | BulletSim: normalize physics FPS to 45.Robert Adams2012-10-111-3/+4
| * | BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...Robert Adams2012-10-113-11/+16
| * | BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...Robert Adams2012-10-112-11/+8
| * | BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams2012-10-117-52/+74
| * | BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams2012-10-117-29/+100
| * | BulletSim: Fix crash when linking large physical linksets.Robert Adams2012-10-118-102/+132
| * | av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...teravus2012-10-091-2/+9