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authorRobert Adams2012-10-10 16:53:58 -0700
committerRobert Adams2012-10-11 14:01:25 -0700
commit5b82f18d6422d89da53d382eb1ae89e47b4465b7 (patch)
treef798dde521f8aa01d4ac1e86dff63aa7148a732f /OpenSim/Region/Physics
parentBulletSim: normalize physics FPS to 45. (diff)
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BulletSim: normalize physics FPS to 45 (for real this time).
Diffstat (limited to 'OpenSim/Region/Physics')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 25f8f5f..2c3c481 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -582,8 +582,8 @@ public class BSScene : PhysicsScene, IPhysicsParameters
582 // The physics engine returns the number of milliseconds it simulated this call. 582 // The physics engine returns the number of milliseconds it simulated this call.
583 // These are summed and normalized to one second and divided by 1000 to give the reported physics FPS. 583 // These are summed and normalized to one second and divided by 1000 to give the reported physics FPS.
584 // We multiply by 45 to give a recognizable running rate (45 or less). 584 // We multiply by 45 to give a recognizable running rate (45 or less).
585 return numSubSteps * m_fixedTimeStep * 1000 * 45; 585 return numSubSteps * m_fixedTimeStep * 1000 * 45;
586 // return timeStep * 1000 * 45; 586 // return timeStep * 1000 * 45;
587 } 587 }
588 588
589 // Something has collided 589 // Something has collided