| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | Restore defects list. In hindsight, the reason for this is becuase we can't ... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -80/+97 |
* | simplify operation of OdeScene._perloopContact | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -45/+51 |
* | don't bother locking OdeScene._perloopContact in single threaded code | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -47/+42 |
* | don't lock OdeScene.contacts since only ever accessed by a single thread | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -10/+24 |
* | Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -12/+13 |
* | Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -41/+1 |
* | move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -2/+0 |
* | When changing avatar size in ODE, remove the old actor from the name and acto... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -1/+3 |
* | When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -1/+21 |
* | Instead of generating a new list for bad characters on every physics pass, ke... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -3/+12 |
* | Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow... | Justin Clark-Casey (justincc) | 2011-11-16 | 1 | -15/+13 |
* | Instead of having scene add/remove collision events directly to the OdeScene ... | Justin Clark-Casey (justincc) | 2011-11-15 | 1 | -20/+38 |
* | use a more efficient dictionary in OdeScene._collisionEventPrim rather than a... | Justin Clark-Casey (justincc) | 2011-11-15 | 1 | -7/+4 |
* | Fix bug where collision event listeners were not removed once the listener ha... | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -4/+5 |
* | minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'... | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -4/+4 |
* | very minor removal of old commented out line of code in OdeScene | Justin Clark-Casey (justincc) | 2011-10-21 | 1 | -5/+3 |
* | remove unnecessary null check on _collisionEventPrim | Justin Clark-Casey (justincc) | 2011-10-20 | 1 | -3/+0 |
* | Get OdeScene to use passed in time step rather than hard-coded 0.089 | Justin Clark-Casey (justincc) | 2011-10-20 | 1 | -22/+23 |
* | For now, stop passing timeStep into methods where it's not actually used. | Justin Clark-Casey (justincc) | 2011-10-20 | 1 | -10/+3 |
* | Temporarily put in log lines to record time taken to set terrain in OdeScene. | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -0/+6 |
* | Store scene identifier passed in to OdeScene for later debug messages | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -2/+5 |
* | Don't bother taking OdeLock during OdeScene construction, since there can be ... | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -16/+13 |
* | minor: method doc to explain a lock of OdeLock | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -1/+1 |
* | Remove the unused CollisionLocker from ODE | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -80/+72 |
* | Implement osNpcSit(). This is still in development so don't trust it | Justin Clark-Casey (justincc) | 2011-10-17 | 1 | -0/+1 |
* | reduce access to ODECharacter methods to make code analysis easier. Eliminat... | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -1/+1 |
* | refactor: make methods that do not need to be public in ODE private or intern... | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -52/+81 |
* | Change hardcoded ODE total frame time to match the default total frame time (... | Justin Clark-Casey (justincc) | 2011-10-14 | 1 | -1/+1 |
* | Remove unused local variable i from OdeScene.Simulate() | Justin Clark-Casey (justincc) | 2011-10-05 | 1 | -3/+0 |
* | comment out unused code in OdeScene.TriCallback() | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -12/+12 |
* | refactor: centralize prim geom removal code from four places to one | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -17/+7 |
* | minor: add note to RemovePrimThreadLocked() to the effect that it contrary to... | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -0/+3 |
* | minor: indentation correction | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -17/+13 |
* | refactor: Remove argument to pass in an initial mesh to OdePrim since this is... | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -25/+4 |
* | minor: method doc | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -1/+0 |
* | minor: remove mono compiler warnings, some code spacing adjustments | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -5/+3 |
* | minor: Add method doc to collision subscription methods. Change method case ... | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -3/+19 |
* | fix extremely minor Ode bug where the _taintedPrimL list would always be clea... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -3/+14 |
* | refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -28/+36 |
* | refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -182/+191 |
* | refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -270/+274 |
* | Apply the localID to the Physics actor to prevent null calls later | Careminster Team | 2011-07-19 | 1 | -3/+3 |
* | Fix some local id issues in physics glue | root | 2011-07-15 | 1 | -7/+1 |
* | Port implementation of llCastRay() from Aurora. | Justin Clark-Casey (justincc) | 2011-07-12 | 1 | -0/+28 |
* | When a mesh object is added to a scene, delay adding the physics actor until ... | Justin Clark-Casey (justincc) | 2011-07-12 | 1 | -15/+18 |
* | When a sculpt/mesh texture is received by a part on a callback request, don't... | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -1/+1 |
* | minor: code tidy and inserted log lines for future use. | Justin Clark-Casey (justincc) | 2011-07-09 | 1 | -4/+1 |
* | refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()... | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -5/+5 |
* | minor: code tidy up - remove a couple of Console.WriteLine() accidentally add... | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -6/+8 |
* | refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to... | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -0/+3866 |