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authorJustin Clark-Casey (justincc)2011-10-15 01:41:39 +0100
committerJustin Clark-Casey (justincc)2011-10-15 01:41:39 +0100
commit978fb3d482072d840e6280aa5acd090b67ee6205 (patch)
tree10ef8d7e8cd6a28ba6adf3af450b36dd4c766d7f /OpenSim/Region/Physics/OdePlugin/OdeScene.cs
parentrestrict unnecessary access levels on ODEPrim fields/properties (diff)
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reduce access to ODECharacter methods to make code analysis easier. Eliminate redundant argument on ProcessTaints()
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdeScene.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 355d30b..fc45b82 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -2709,7 +2709,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
2709 { 2709 {
2710 foreach (OdeCharacter character in _taintedActors) 2710 foreach (OdeCharacter character in _taintedActors)
2711 { 2711 {
2712 character.ProcessTaints(timeStep); 2712 character.ProcessTaints();
2713 2713
2714 processedtaints = true; 2714 processedtaints = true;
2715 //character.m_collisionscore = 0; 2715 //character.m_collisionscore = 0;