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authorJustin Clark-Casey (justincc)2011-11-21 19:30:21 +0000
committerJustin Clark-Casey (justincc)2011-11-21 19:31:29 +0000
commit3becda919e0cb82e29742c50923f1b72c1a02241 (patch)
tree22ff3bd37b114da1b8f80a7f4c4e836ca9a4d7c7 /OpenSim/Region/Physics/OdePlugin/OdeScene.cs
parentWhen changing avatar size in ODE, remove the old actor from the name and acto... (diff)
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move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBodyCreation().
This saves us having to do it separately when a character capsule size is changed
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdeScene.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index d5c3250..05455dc 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -1716,8 +1716,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1716 if (!_characters.Contains(chr)) 1716 if (!_characters.Contains(chr))
1717 { 1717 {
1718 _characters.Add(chr); 1718 _characters.Add(chr);
1719 geom_name_map[chr.Shell] = Name;
1720 actor_name_map[chr.Shell] = chr;
1721 1719
1722 if (chr.bad) 1720 if (chr.bad)
1723 m_log.ErrorFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid); 1721 m_log.ErrorFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid);