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path: root/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs (follow)
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* physics-related fixes; should stabilize border crossingsdan miller2007-09-211-3/+11
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* RemoveAvatar called from scene.cs; implemented in ODE. Still issues with ↵dan miller2007-09-181-1/+4
| | | | multi-region; see bug 410
* ODE: no more slippin' & slidin'dan miller2007-09-131-4/+24
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* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* ODE fix: avatar/avatar collision enabled. Needs client update fix to be ↵dan miller2007-09-091-0/+4
| | | | seen correctly. In the right repository this time..
* ODE bugfix: multiple avatars now supported properlydan miller2007-09-011-1/+1
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* once more, without the debug statements (ODE multi-region fixes, various ↵dan miller2007-09-011-1/+0
| | | | debugging)
* umm, nevermind all that -- this is the real ODE region fix. I'll get ↵dan miller2007-09-011-22/+33
| | | | subversion someday
* danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bugdan miller2007-08-301-4/+7
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* Applied danx0r's ODE patch [mantis number 340].MW2007-08-281-86/+102
| | | | | Corrected a few out dated things in the ExtensionsScriptModule.
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW2007-08-281-1/+1
| | | | should equal project and directory.
* Danxors patch for >30prims with ODETedd Hansen2007-08-261-8/+4
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* Added RemovePrim method to the physics plugins interface.MW2007-08-231-1/+10
| | | | | | | | Implemented that method in ODE plugin. Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine. Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.) So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region.
* Implemented Resize Method in OdePrim.MW2007-08-231-3/+7
| | | | | | | | attached the links to that from SceneObject, so now resizing works (as much as resizing currently works in opensim, fixing resizing in general is on my todo list for today). Rotation of a root prim also now updates the physics engine. So think there really is only deleteprim left, then it should be usable (Different shapes (other than boxes that it currently uses) can wait a little bit longer). [of course there are still the other issues of ODE not really working when there is more than one region in a instance of opensim].
* Added danx0r's physics patch, although for now have disabled the lines in ↵MW2007-08-231-2/+36
| | | | Scene.cs, as any changes to prims (like size or position changes) are only updated to the physics engine when you restart opensim. Also prims aren't deleted from the physics engine. These shouldn't be hard to fix.
* More prep work for adding prims to ODE physicsBrian McBee2007-08-191-31/+44
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* starting to add bits and pieces to physics prims that we will eventually ↵Brian McBee2007-08-181-7/+28
| | | | need for collisions. not hooked in yet.
* Applied danx0r 's ODE patch [mantis issue 263]MW2007-08-111-20/+21
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* changed to native line ending encodingSean Dague2007-07-161-457/+457
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* A bit more work on Building tools/support.MW2007-07-041-2/+2
| | | | | updated Axiom.MathLib.dll.
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-8/+9
| | | | | * added some licensing info
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-271-0/+456
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.