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author | dan miller | 2007-09-21 02:31:36 +0000 |
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committer | dan miller | 2007-09-21 02:31:36 +0000 |
commit | d3050724d8fdb0de5b87285b782de9c4d2f9bac7 (patch) | |
tree | 2d7f2fa65b1e4dcf70b6d7c52a3336a4148d0a60 /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |
parent | * Removed Unused 'Entity' superclass (diff) | |
download | opensim-SC_OLD-d3050724d8fdb0de5b87285b782de9c4d2f9bac7.zip opensim-SC_OLD-d3050724d8fdb0de5b87285b782de9c4d2f9bac7.tar.gz opensim-SC_OLD-d3050724d8fdb0de5b87285b782de9c4d2f9bac7.tar.bz2 opensim-SC_OLD-d3050724d8fdb0de5b87285b782de9c4d2f9bac7.tar.xz |
physics-related fixes; should stabilize border crossings
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 8b49f70..8d142ab 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -152,9 +152,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
152 | 152 | ||
153 | public override void RemoveAvatar(PhysicsActor actor) | 153 | public override void RemoveAvatar(PhysicsActor actor) |
154 | { | 154 | { |
155 | OdeCharacter och = (OdeCharacter)actor; | 155 | ((OdeCharacter)actor).Destroy(); |
156 | d.BodyDestroy(och.BoundingCapsule); | 156 | _characters.Remove((OdeCharacter)actor); |
157 | _characters.Remove(och); | ||
158 | } | 157 | } |
159 | 158 | ||
160 | public override void RemovePrim(PhysicsActor prim) | 159 | public override void RemovePrim(PhysicsActor prim) |
@@ -449,6 +448,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
449 | this._position.Y = vec.Y; | 448 | this._position.Y = vec.Y; |
450 | this._position.Z = vec.Z; | 449 | this._position.Z = vec.Z; |
451 | } | 450 | } |
451 | |||
452 | public void Destroy() | ||
453 | { | ||
454 | lock (OdeScene.OdeLock) | ||
455 | { | ||
456 | d.GeomDestroy(this.capsule_geom); | ||
457 | d.BodyDestroy(this.BoundingCapsule); | ||
458 | } | ||
459 | } | ||
452 | } | 460 | } |
453 | 461 | ||
454 | public class OdePrim : PhysicsActor | 462 | public class OdePrim : PhysicsActor |