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authorBrian McBee2007-08-19 06:14:36 +0000
committerBrian McBee2007-08-19 06:14:36 +0000
commit75f6c3d36455fa542e67c16a96c1fda61e9956d5 (patch)
tree4f508956c035494af275359f65c87a1e742d4282 /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
parentDid I forget to add IScript.cs? Yes I did... (diff)
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More prep work for adding prims to ODE physics
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs75
1 files changed, 44 insertions, 31 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index af79e63..397ba6d 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -272,6 +272,18 @@ namespace OpenSim.Region.Physics.OdePlugin
272 } 272 }
273 } 273 }
274 274
275 public override PhysicsVector Size
276 {
277 get
278 {
279 return new PhysicsVector(0,0,0);
280 }
281 set
282 {
283 }
284 }
285
286
275 public override PhysicsVector Velocity 287 public override PhysicsVector Velocity
276 { 288 {
277 get 289 get
@@ -355,15 +367,12 @@ namespace OpenSim.Region.Physics.OdePlugin
355 367
356 public class OdePrim : PhysicsActor 368 public class OdePrim : PhysicsActor
357 { 369 {
358
359 private PhysicsVector _position; 370 private PhysicsVector _position;
360 private PhysicsVector _velocity; 371 private PhysicsVector _velocity;
361 private PhysicsVector _size; 372 private PhysicsVector _size;
362 private PhysicsVector _acceleration; 373 private PhysicsVector _acceleration;
363 private Quaternion _orientation; 374 private Quaternion _orientation;
364 private IntPtr BoundingCapsule; 375 IntPtr prim_geom;
365 IntPtr capsule_geom;
366 d.Mass capsule_mass;
367 376
368 public OdePrim(OdeScene parent_scene, PhysicsVector pos, PhysicsVector size, Quaternion rotation) 377 public OdePrim(OdeScene parent_scene, PhysicsVector pos, PhysicsVector size, Quaternion rotation)
369 { 378 {
@@ -371,14 +380,17 @@ namespace OpenSim.Region.Physics.OdePlugin
371 _position = pos; 380 _position = pos;
372 _size = size; 381 _size = size;
373 _acceleration = new PhysicsVector(); 382 _acceleration = new PhysicsVector();
374 d.MassSetCapsule(out capsule_mass, 50.0f, 3, 0.5f, 2f);
375 capsule_geom = d.CreateBox(OdeScene.space, _size.X, _size.Y, _size.Z);
376 this.BoundingCapsule = d.BodyCreate(OdeScene.world);
377 d.BodySetMass(BoundingCapsule, ref capsule_mass);
378 d.BodySetPosition(BoundingCapsule, pos.X, pos.Y, pos.Z);
379 d.GeomSetBody(capsule_geom, BoundingCapsule);
380 _orientation = rotation; 383 _orientation = rotation;
384 prim_geom = d.CreateBox(OdeScene.space, _size.X, _size.Y, _size.Z);
385 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
386 d.Quaternion myrot = new d.Quaternion();
387 myrot.W = rotation.w;
388 myrot.X = rotation.x;
389 myrot.Y = rotation.y;
390 myrot.Z = rotation.z;
391 d.GeomSetQuaternion(prim_geom, ref myrot);
381 } 392 }
393
382 public override bool Flying 394 public override bool Flying
383 { 395 {
384 get 396 get
@@ -387,29 +399,31 @@ namespace OpenSim.Region.Physics.OdePlugin
387 } 399 }
388 set 400 set
389 { 401 {
390
391 } 402 }
392 } 403 }
404
393 public override PhysicsVector Position 405 public override PhysicsVector Position
394 { 406 {
395 get 407 get
396 { 408 {
397 PhysicsVector pos = new PhysicsVector(); 409 return _position;
398 // PhysicsVector vec = this._prim.Position; 410 }
399 //pos.X = vec.X; 411 set
400 //pos.Y = vec.Y; 412 {
401 //pos.Z = vec.Z; 413 _position = value;
402 return pos; 414 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
415 }
416 }
403 417
418 public override PhysicsVector Size
419 {
420 get
421 {
422 return _size;
404 } 423 }
405 set 424 set
406 { 425 {
407 /*PhysicsVector vec = value; 426 _size = value;
408 PhysicsVector pos = new PhysicsVector();
409 pos.X = vec.X;
410 pos.Y = vec.Y;
411 pos.Z = vec.Z;
412 this._prim.Position = pos;*/
413 } 427 }
414 } 428 }
415 429
@@ -430,11 +444,9 @@ namespace OpenSim.Region.Physics.OdePlugin
430 get 444 get
431 { 445 {
432 return false; 446 return false;
433 //return this._prim.Kinematic;
434 } 447 }
435 set 448 set
436 { 449 {
437 //this._prim.Kinematic = value;
438 } 450 }
439 } 451 }
440 452
@@ -447,6 +459,12 @@ namespace OpenSim.Region.Physics.OdePlugin
447 set 459 set
448 { 460 {
449 _orientation = value; 461 _orientation = value;
462 d.Quaternion myrot = new d.Quaternion();
463 myrot.W = _orientation.w;
464 myrot.X = _orientation.x;
465 myrot.Y = _orientation.y;
466 myrot.Z = _orientation.z;
467 d.GeomSetQuaternion(prim_geom, ref myrot);
450 } 468 }
451 } 469 }
452 470
@@ -456,8 +474,8 @@ namespace OpenSim.Region.Physics.OdePlugin
456 { 474 {
457 return _acceleration; 475 return _acceleration;
458 } 476 }
459
460 } 477 }
478
461 public void SetAcceleration(PhysicsVector accel) 479 public void SetAcceleration(PhysicsVector accel)
462 { 480 {
463 this._acceleration = accel; 481 this._acceleration = accel;
@@ -465,15 +483,10 @@ namespace OpenSim.Region.Physics.OdePlugin
465 483
466 public override void AddForce(PhysicsVector force) 484 public override void AddForce(PhysicsVector force)
467 { 485 {
468
469 } 486 }
470 487
471 public override void SetMomentum(PhysicsVector momentum) 488 public override void SetMomentum(PhysicsVector momentum)
472 { 489 {
473
474 } 490 }
475
476
477 } 491 }
478
479} 492}