| Commit message (Expand) | Author | Age | Files | Lines |
* | [UNTESTED] core Ode: stop trying to load a broken asset. Make broken | UbitUmarov | 2012-10-19 | 1 | -21/+97 |
* | i update core ode plugin and make it load is meshs (i hope) | UbitUmarov | 2012-10-18 | 1 | -1/+50 |
* | Soliciting for comments on smoothness of physics objects for this build. | teravus | 2012-10-03 | 1 | -2/+11 |
* | I propose that 0.5m/step change for linear velocity is too big of a change to... | teravus | 2012-10-03 | 1 | -1/+15 |
* | Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity | teravus | 2012-10-02 | 1 | -4/+4 |
* | Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ... | Justin Clark-Casey (justincc) | 2012-04-24 | 1 | -0/+1 |
* | Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa... | Justin Clark-Casey (justincc) | 2012-04-21 | 1 | -9/+18 |
* | refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate. | Justin Clark-Casey (justincc) | 2012-04-21 | 1 | -115/+117 |
* | Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim. | Justin Clark-Casey (justincc) | 2012-04-21 | 1 | -116/+88 |
* | If a physical prim is manually moved (e.g. by a user) then set the geometry p... | Justin Clark-Casey (justincc) | 2012-04-20 | 1 | -12/+10 |
* | Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th... | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -10/+16 |
* | Stop spurious scene loop startup timeout alarms for scenes with many prims. | Justin Clark-Casey (justincc) | 2012-02-24 | 1 | -0/+2 |
* | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 2011-12-20 | 1 | -0/+1 |
* | slightly simplify OdeScene.Simulate() by removing bool processtaints, since w... | Justin Clark-Casey (justincc) | 2011-11-22 | 1 | -1/+0 |
* | Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -9/+9 |
* | Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -1/+0 |
* | Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow... | Justin Clark-Casey (justincc) | 2011-11-16 | 1 | -10/+1 |
* | Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr... | Justin Clark-Casey (justincc) | 2011-11-04 | 1 | -0/+3 |
* | Fix a bug I introduced yesterday in ODE physics where prim scripts would only... | Justin Clark-Casey (justincc) | 2011-10-27 | 1 | -1/+22 |
* | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -1/+1 |
* | When sending object collision updates, don't null out and recreate the Collis... | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -13/+3 |
* | Remove unnecessary lock of OdeLock in OdePrim.changeadd() | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -18/+13 |
* | minor: method doc to explain a lock of OdeLock | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -0/+2 |
* | Remove the unused CollisionLocker from ODE | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -9/+4 |
* | restrict unnecessary access levels on ODEPrim fields/properties | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -19/+17 |
* | refactor: make methods that do not need to be public in ODE private or intern... | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -76/+114 |
* | adjust some whitespace to trigger another build, to check the last failure wa... | Justin Clark-Casey (justincc) | 2011-09-17 | 1 | -2/+2 |
* | Move common gemo/agent map name code into CreateGeom() | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -11/+5 |
* | Instead of preserving old name in geom_name_map in change size or shape, use ... | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -7/+3 |
* | On geom removal, remove the name from the OdeScene.geom_name_map too | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -0/+1 |
* | remove the unused ODEPrim.prev_geom field | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -3/+0 |
* | When an ODE geom is removed (as when a non-phantom prim is deleted, resized o... | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -0/+2 |
* | refactor: centralize prim geom removal code from four places to one | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -26/+37 |
* | minor: add note to RemovePrimThreadLocked() to the effect that it contrary to... | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -1/+1 |
* | If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi... | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -1/+4 |
* | Remove _mesh field since the mesh data no longer needs to be stored after it'... | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -49/+16 |
* | refactor: Remove argument to pass in an initial mesh to OdePrim since this is... | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -2/+1 |
* | minor: correct method doc for last commit | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -1/+1 |
* | refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this... | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -3/+3 |
* | minor: method doc | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -3/+20 |
* | Refactor: Replace instances of m_isphysical with IsPhysical rather than have ... | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -33/+40 |
* | refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -11/+14 |
* | minor: remove mono compiler warnings, some code spacing adjustments | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -1/+1 |
* | minor: Add method doc to collision subscription methods. Change method case ... | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -2/+2 |
* | Fix physics proxy regeneration when a mesh with more than one submesh is resized | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -0/+1 |
* | minor: remove whitespace to trigger another build | Justin Clark-Casey (justincc) | 2011-07-12 | 1 | -1/+0 |
* | When a mesh object is added to a scene, delay adding the physics actor until ... | Justin Clark-Casey (justincc) | 2011-07-12 | 1 | -10/+11 |
* | When a sculpt/mesh texture is received by a part on a callback request, don't... | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -1/+2 |
* | comment out accidential ProcessTaints physics debug line left in code | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -1/+1 |
* | minor: code tidy and inserted log lines for future use. | Justin Clark-Casey (justincc) | 2011-07-09 | 1 | -18/+34 |