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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
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Merge branch 'master' into bigmerge
Melanie
2011-11-28
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+1
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remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-11-25
1
-1
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+1
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Merge branch 'master' into bigmerge
Melanie
2011-11-24
2
-9
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+14
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Comment out uncalled OdeScene.UnCombine()
Justin Clark-Casey (justincc)
2011-11-22
1
-8
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+2
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Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...
Justin Clark-Casey (justincc)
2011-11-21
1
-0
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+9
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Actually remove PhysicsActor.SOPDescription this time
Justin Clark-Casey (justincc)
2011-11-21
1
-1
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+3
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Merge branch 'master' into bigmerge
Melanie
2011-11-17
1
-6
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+10
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
2011-11-16
1
-6
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+10
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Merge branch 'master' into bigmerge
Melanie
2011-10-27
1
-0
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+2
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Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
2011-10-27
1
-0
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+2
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Merge branch 'master' into bigmerge
Melanie
2011-10-26
1
-23
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+24
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Remove unused fields from CollisionEventUpdate
Justin Clark-Casey (justincc)
2011-10-25
1
-24
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+6
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Get rid of the pointless null checks on collision listeners. Add warning abo...
Justin Clark-Casey (justincc)
2011-10-25
1
-0
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+6
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When sending object collision updates, don't null out and recreate the Collis...
Justin Clark-Casey (justincc)
2011-10-25
1
-0
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+5
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For ScenePresence collision events, instead of creating a new CollisionEvents...
Justin Clark-Casey (justincc)
2011-10-25
1
-0
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+8
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Merge commit '03202ada2918c0c0837e8de50e3a0436e4407c91' into bigmerge
Melanie
2011-10-25
1
-0
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+5
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Store scene identifier passed in to OdeScene for later debug messages
Justin Clark-Casey (justincc)
2011-10-18
1
-0
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+5
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Merge commit 'f2132329a358db2c66c29501d35ef54eae8d6eed' into bigmerge
Melanie
2011-10-25
1
-1
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+0
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refactor: make methods that do not need to be public in ODE private or intern...
Justin Clark-Casey (justincc)
2011-10-15
1
-1
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+0
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Merge commit '77c65951e06c1d309f2bc8f6d2451b2b9a82c9df' into bigmerge
Melanie
2011-10-25
2
-88
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+125
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Extract NullPhysicsScene from PhysicsScene to improve code readability
Justin Clark-Casey (justincc)
2011-10-14
2
-88
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+125
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Merge commit '20da04fd0c909a00c0cdc2585f242e95c868801a' into bigmerge
Melanie
2011-10-25
1
-2
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+23
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More method doc and formatting changes. Makes DestroyOdeStructures() private
Justin Clark-Casey (justincc)
2011-10-13
1
-2
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+23
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Merge commit '227db07f2ff8a1ba840a0d3018bb242a34d6038f' into bigmerge
Melanie
2011-10-25
1
-1
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+22
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refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...
Justin Clark-Casey (justincc)
2011-10-13
1
-1
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+22
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Resolve merge commits, stage 1
Tom
2011-09-04
3
-12
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+111
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-29
1
-0
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+11
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Add level of detail specification to optionally reduce the number of vertices...
Robert Adams
2011-08-28
1
-0
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+11
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BulletSim: add runtime setting of physics parameters. Update default values.
Robert Adams
2011-08-18
1
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+73
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refactor: centralize prim geom removal code from four places to one
Justin Clark-Casey (justincc)
2011-08-01
1
-0
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+4
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Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
Dan Lake
2011-07-20
1
-14
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+0
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Fix some local id issues in physics glue
root
2011-07-15
1
-12
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+7
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Port implementation of llCastRay() from Aurora.
Justin Clark-Casey (justincc)
2011-07-12
1
-1
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+23
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Fox some local id issues in physics glue
Melanie
2011-07-15
1
-12
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+7
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Revert "Add localid support to ch0de properly"
Melanie
2011-07-15
1
-7
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+12
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Add localid support to ch0de properly
Tom
2011-07-15
1
-12
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+7
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minor: commented out log lines for future use and very small code tidy
Justin Clark-Casey (justincc)
2011-07-08
1
-1
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+4
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Add localID to physical object creation functions.
Mic Bowman
2011-06-15
2
-1
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+21
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adding configurable j2kDecodeCache path
BlueWall
2010-09-26
2
-3
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+4
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Revolution is on the roll again! :)
Revolution
2010-02-14
2
-2
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+16
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Formatting cleanup. Add copyright headers.
Jeff Ames
2010-01-04
1
-1
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+1
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Glue code for a couple of new LSL function implementations
Melanie
2009-12-22
1
-2
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+12
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* Adds Normal to the fields returned by the Physics Raycaster
Teravus Ovares (Dan Olivares)
2009-12-05
1
-2
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+2
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* Log progress messages when loading OAR files with a lot of assets
John Hurliman
2009-10-29
1
-8
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+21
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Move the calculation of time dilation from the scene to the physics engine. T...
John Hurliman
2009-10-27
1
-0
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+5
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Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
2009-10-26
7
-82
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+85
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Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...
John Hurliman
2009-10-25
1
-0
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+3
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Formatting cleanup.
Jeff Ames
2009-10-19
1
-1
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+1
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Eliminate pinned Mesh data on managed heap by using IntPtrs to memory allocat...
Dan Lake
2009-10-05
1
-0
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+2
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Formatting cleanup.
Jeff Ames
2009-10-01
1
-2
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+2
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