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* Merge branch 'master' into bigmergeMelanie2011-11-242-9/+14
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| * Comment out uncalled OdeScene.UnCombine()Justin Clark-Casey (justincc)2011-11-221-8/+2
| * Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)2011-11-211-0/+9
| * Actually remove PhysicsActor.SOPDescription this timeJustin Clark-Casey (justincc)2011-11-211-1/+3
* | Merge branch 'master' into bigmergeMelanie2011-11-171-6/+10
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| * Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)2011-11-161-6/+10
* | Merge branch 'master' into bigmergeMelanie2011-10-271-0/+2
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| * Fix a bug I introduced yesterday in ODE physics where prim scripts would only...Justin Clark-Casey (justincc)2011-10-271-0/+2
* | Merge branch 'master' into bigmergeMelanie2011-10-261-23/+24
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| * Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-251-24/+6
| * Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)2011-10-251-0/+6
| * When sending object collision updates, don't null out and recreate the Collis...Justin Clark-Casey (justincc)2011-10-251-0/+5
| * For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)2011-10-251-0/+8
* | Merge commit '03202ada2918c0c0837e8de50e3a0436e4407c91' into bigmergeMelanie2011-10-251-0/+5
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| * Store scene identifier passed in to OdeScene for later debug messagesJustin Clark-Casey (justincc)2011-10-181-0/+5
* | Merge commit 'f2132329a358db2c66c29501d35ef54eae8d6eed' into bigmergeMelanie2011-10-251-1/+0
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| * refactor: make methods that do not need to be public in ODE private or intern...Justin Clark-Casey (justincc)2011-10-151-1/+0
* | Merge commit '77c65951e06c1d309f2bc8f6d2451b2b9a82c9df' into bigmergeMelanie2011-10-252-88/+125
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| * Extract NullPhysicsScene from PhysicsScene to improve code readabilityJustin Clark-Casey (justincc)2011-10-142-88/+125
* | Merge commit '20da04fd0c909a00c0cdc2585f242e95c868801a' into bigmergeMelanie2011-10-251-2/+23
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| * More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)2011-10-131-2/+23
* | Merge commit '227db07f2ff8a1ba840a0d3018bb242a34d6038f' into bigmergeMelanie2011-10-251-1/+22
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| * refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...Justin Clark-Casey (justincc)2011-10-131-1/+22
* | Resolve merge commits, stage 1Tom2011-09-043-12/+111
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| * Merge branch 'master' into bulletsimMic Bowman2011-08-291-0/+11
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| | * Add level of detail specification to optionally reduce the number of vertices...Robert Adams2011-08-281-0/+11
| * | BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-181-0/+73
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| * refactor: centralize prim geom removal code from four places to oneJustin Clark-Casey (justincc)2011-08-011-0/+4
| * Removed unused AddPrimShape methods in PhysicsScene caused by merge conflictsDan Lake2011-07-201-14/+0
| * Fix some local id issues in physics glueroot2011-07-151-12/+7
| * Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)2011-07-121-1/+23
* | Fox some local id issues in physics glueMelanie2011-07-151-12/+7
* | Revert "Add localid support to ch0de properly"Melanie2011-07-151-7/+12
* | Add localid support to ch0de properlyTom2011-07-151-12/+7
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* minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)2011-07-081-1/+4
* Add localID to physical object creation functions.Mic Bowman2011-06-152-1/+21
* adding configurable j2kDecodeCache pathBlueWall2010-09-262-3/+4
* Revolution is on the roll again! :)Revolution2010-02-142-2/+16
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-1/+1
* Glue code for a couple of new LSL function implementationsMelanie2009-12-221-2/+12
* * Adds Normal to the fields returned by the Physics RaycasterTeravus Ovares (Dan Olivares)2009-12-051-2/+2
* * Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2009-10-291-8/+21
* Move the calculation of time dilation from the scene to the physics engine. T...John Hurliman2009-10-271-0/+5
* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-267-82/+85
* Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman2009-10-251-0/+3
* Formatting cleanup.Jeff Ames2009-10-191-1/+1
* Eliminate pinned Mesh data on managed heap by using IntPtrs to memory allocat...Dan Lake2009-10-051-0/+2
* Formatting cleanup.Jeff Ames2009-10-011-2/+2
* Formatting cleanup.Jeff Ames2009-10-012-2/+2
* * One last attempt to get the bordercrossing/primcrossing/attachmentcrossing ...Teravus Ovares (Dan Olivares)2009-09-021-0/+5