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path: root/OpenSim/Region/Physics/Manager/PhysicsActor.cs (follow)
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* Formatting cleanup.Jeff Ames2008-05-161-11/+11
* * If you llApplyImpulse on an attachment, it applies impulse on the avatar, n...Teravus Ovares2008-05-061-2/+2
* * Committing some collision stuffs that I'm working on.Teravus Ovares2008-05-031-5/+30
* * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)Teravus Ovares2008-04-231-0/+5
* * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.Teravus Ovares2008-03-251-0/+9
* Formatting cleanup. Minor refactoring.Jeff Ames2008-03-181-39/+6
* * Remove unused (and somewhat nonsensical) method in PhysicsActorJustin Clarke Casey2008-03-181-7/+0
* Formatting cleanup.Jeff Ames2008-03-181-27/+27
* * Preliminary work with the ODEPlugin to collect collision data.Teravus Ovares2008-03-141-8/+8
* ODEPluginTeravus Ovares2008-03-101-0/+8
* * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares2008-03-101-0/+6
* * This is a very icky implementation of physical linkset prim using fixed joi...Teravus Ovares2008-03-021-0/+14
* * Added Support within the ODEPlugin for Selected. Which means that;Teravus Ovares2008-02-231-0/+7
* * A few additional null checks in the Physics Scene and PhysicsActor so we do...Teravus Ovares2008-02-211-9/+2
* * Found the land bug, yayTeravus Ovares2008-02-201-4/+16
* * Fixed a long standing race condition in physics events. Could this be the...Teravus Ovares2008-02-201-3/+3
* * Located and destroyed the weird velocity and rotation transfers. It turned...Teravus Ovares2008-02-171-0/+7
* * Bigish ODE stability Update. Run PrebuildTeravus Ovares2008-02-131-0/+7
* * Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares2008-02-131-0/+8
* * Implemented grab and throw in ODE. It's a little strong still so toss gent...Teravus Ovares2008-01-291-0/+17
* * Optimized usingslbsa712007-12-271-45/+56
* * Re-did the mass calculations in ODE for Prim Teravus Ovares2007-12-191-1/+24
* saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames2007-12-101-2/+2
* * ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares2007-11-161-0/+14
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-1/+6
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-121-2/+85
* * Added an internal throttle on ODE physics updatesTeravus Ovares2007-11-091-0/+7
* * Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares2007-11-081-1/+19
* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-081-1/+8
* prim cuts in ODEdan miller2007-11-051-0/+14
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-031-0/+8
* * Diuerse beavtificatemslbsa712007-11-011-2/+3
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke2007-10-311-1/+8
* * Optimized usingslbsa712007-10-301-87/+23
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW2007-08-281-1/+1
* More prep work for adding prims to ODE physicsBrian McBee2007-08-191-0/+18
* * More cleaningAdam Frisby2007-07-191-0/+2
* changed to native line ending encodingSean Dague2007-07-161-167/+167
* A bit more work on Building tools/support.MW2007-07-041-1/+1
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-7/+5
* Started change to having SceneObject and then that having child Primitives wh...MW2007-07-011-0/+8
* Some work on restructuring the namespaces / project names. Note this doesn't ...MW2007-06-271-0/+161