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path: root/OpenSim/Region/Physics/Manager/PhysicsActor.cs (follow)
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* Glue code for a couple of new LSL function implementationsMelanie2009-12-221-2/+12
* * Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2009-10-291-8/+21
* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-43/+43
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-011-1/+1
* * Allow passing of material type to physics engineTeravus Ovares2009-04-201-0/+10
* Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:Charles Krinke2009-03-061-1/+25
* Reverts patch from tuco/mikkopa/sempuki mantis #3072Teravus Ovares2009-02-081-3/+0
* Change access levels from private to protected to facilitateMike Mazur2009-02-031-0/+3
* * More NINJA Joint physics fixes from nlin.Teravus Ovares2008-12-281-2/+2
* * Fixes mantis #2922Teravus Ovares2008-12-271-2/+2
* * Applying Nlin's NINJA Joint patch. v2. Mantis# 2874Teravus Ovares2008-12-261-0/+3
* * Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ...Teravus Ovares2008-12-141-0/+13
* * Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.Teravus Ovares2008-12-091-0/+7
* Implement the plumbing for llSetVehicleType from the LSLCharles Krinke2008-09-281-0/+7
* Added the plumbing for llSetVehicleRotationParamCharles Krinke2008-09-281-0/+6
* Plumb the connection though from llSetVehicleVectorParamCharles Krinke2008-09-281-4/+9
* Plumb the connection through from llSetVehicleFloatParamCharles Krinke2008-09-281-2/+9
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-1/+1
* Formatting cleanup.Jeff Ames2008-08-181-2/+0
* Implements llSetForce() and llGetForce(). These are experimental and the unit...Dahlia Trimble2008-07-241-1/+2
* properly explaining each #pragma warning disableDr Scofield2008-06-301-0/+1
* * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2008-05-251-1/+4
* Formatting cleanup.Jeff Ames2008-05-161-11/+11
* * If you llApplyImpulse on an attachment, it applies impulse on the avatar, n...Teravus Ovares2008-05-061-2/+2
* * Committing some collision stuffs that I'm working on.Teravus Ovares2008-05-031-5/+30
* * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)Teravus Ovares2008-04-231-0/+5
* * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.Teravus Ovares2008-03-251-0/+9
* Formatting cleanup. Minor refactoring.Jeff Ames2008-03-181-39/+6
* * Remove unused (and somewhat nonsensical) method in PhysicsActorJustin Clarke Casey2008-03-181-7/+0
* Formatting cleanup.Jeff Ames2008-03-181-27/+27
* * Preliminary work with the ODEPlugin to collect collision data.Teravus Ovares2008-03-141-8/+8
* ODEPluginTeravus Ovares2008-03-101-0/+8
* * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares2008-03-101-0/+6
* * This is a very icky implementation of physical linkset prim using fixed joi...Teravus Ovares2008-03-021-0/+14
* * Added Support within the ODEPlugin for Selected. Which means that;Teravus Ovares2008-02-231-0/+7
* * A few additional null checks in the Physics Scene and PhysicsActor so we do...Teravus Ovares2008-02-211-9/+2
* * Found the land bug, yayTeravus Ovares2008-02-201-4/+16
* * Fixed a long standing race condition in physics events. Could this be the...Teravus Ovares2008-02-201-3/+3
* * Located and destroyed the weird velocity and rotation transfers. It turned...Teravus Ovares2008-02-171-0/+7
* * Bigish ODE stability Update. Run PrebuildTeravus Ovares2008-02-131-0/+7
* * Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares2008-02-131-0/+8
* * Implemented grab and throw in ODE. It's a little strong still so toss gent...Teravus Ovares2008-01-291-0/+17
* * Optimized usingslbsa712007-12-271-45/+56
* * Re-did the mass calculations in ODE for Prim Teravus Ovares2007-12-191-1/+24
* saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames2007-12-101-2/+2
* * ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares2007-11-161-0/+14
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-1/+6
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-121-2/+85
* * Added an internal throttle on ODE physics updatesTeravus Ovares2007-11-091-0/+7
* * Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares2007-11-081-1/+19