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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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BulletXPlugin
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BulletXPlugin.cs
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Author
Age
Files
Lines
*
* Made new Framework.Constants class, added RegionSize member.
Adam Frisby
2008-02-14
1
-1
/
+1
*
* Bigish ODE stability Update. Run Prebuild
Teravus Ovares
2008-02-13
1
-0
/
+5
*
* Made physical prim stable enough for the general population to turn on. (th...
Teravus Ovares
2008-02-13
1
-1
/
+4
*
* Added PhysicsScene.Dispose()
Teravus Ovares
2008-02-11
1
-0
/
+3
*
Converted logging to use log4net.
Jeff Ames
2008-02-05
1
-1
/
+3
*
* Implemented grab and throw in ODE. It's a little strong still so toss gent...
Teravus Ovares
2008-01-29
1
-0
/
+10
*
* Commenting out the 'collision notifications' on BulletX, as there hasn't be...
Teravus Ovares
2008-01-29
1
-2
/
+2
*
* Mother of all commits:
Adam Frisby
2008-01-15
1
-1
/
+1
*
* Optimized usings
lbsa71
2007-12-27
1
-82
/
+124
*
* Re-did the mass calculations in ODE for Prim
Teravus Ovares
2007-12-19
1
-3
/
+43
*
* Added some simstats to fill the simulator pane of the Statistics monitor.
Teravus Ovares
2007-12-12
1
-1
/
+7
*
saved OpenSim source code from the giant rampaging unterminated copyright not...
Jeff Ames
2007-12-10
1
-1
/
+1
*
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...
Teravus Ovares
2007-11-20
1
-0
/
+3
*
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
Teravus Ovares
2007-11-12
1
-1
/
+5
*
* Added a lot of Glue to help with reporting proper collisions.
Teravus Ovares
2007-11-12
1
-2
/
+27
*
* Moves the Meshmerizer to a separate plugin
Teravus Ovares
2007-11-10
1
-31
/
+114
*
* Added an internal throttle on ODE physics updates
Teravus Ovares
2007-11-09
1
-0
/
+5
*
* Moved BulletX off of the 'constant terse update' method. It now only sends...
Teravus Ovares
2007-11-09
1
-0
/
+26
*
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
Teravus Ovares
2007-11-08
1
-0
/
+6
*
physical prims AND other changes in ODE (Teravus) -- note this is experimental!
dan miller
2007-11-05
1
-0
/
+1
*
prim cuts in ODE
dan miller
2007-11-05
1
-0
/
+9
*
Modifications for prim movement. For now only in Mod. BulletX, but i think it...
darok
2007-11-03
1
-51
/
+24
*
Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...
darok
2007-11-03
1
-41
/
+25
*
Partialy fixed a bug with collisions in BulletXPlugin.
darok
2007-11-01
1
-37
/
+19
*
Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...
darok
2007-11-01
1
-289
/
+312
*
Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...
Charles Krinke
2007-10-31
1
-1
/
+13
*
* Optimized usings
lbsa71
2007-10-30
1
-257
/
+332
*
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...
MW
2007-10-29
1
-1
/
+1
*
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
lbsa71
2007-10-15
1
-0
/
+28
*
applied Darok"s BulletXPlugin changes 003.patch
dan miller
2007-10-07
1
-99
/
+365
*
Hollow prims (box only), thanks Gerard! Enjoy
dan miller
2007-09-29
1
-4
/
+10
*
Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in...
MW
2007-09-11
1
-90
/
+485
*
mass update of urls in source code to new website
Sean Dague
2007-09-10
1
-1
/
+1
*
Part 2 of Darok's BulletX patches.
MW
2007-09-04
1
-135
/
+115
*
Part 1 of Darok's BulletX patches.
MW
2007-09-04
1
-16
/
+39
*
changed to native line ending encoding
Sean Dague
2007-07-16
1
-534
/
+534
*
Part two of Darok's Bullet physics plugin: added the actual plugin, although ...
MW
2007-07-13
1
-0
/
+534