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path: root/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs (follow)
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* Passes prim physical status to mesher from physics pluginsDahlia Trimble2008-07-121-1/+1
* dr scofield's warnings safari:Dr Scofield2008-06-271-5/+8
* * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2008-05-251-0/+7
* * This finishes the ODE options section of the OpenSim.ini.example. I've adde...Teravus Ovares2008-05-161-1/+1
* Formatting cleanup.Jeff Ames2008-05-161-10/+10
* * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of...Teravus Ovares2008-05-141-1/+4
* Formatting cleanup.Jeff Ames2008-05-141-1/+1
* * Some more bulletx physics fixes from Jed (DeepThink)Adam Frisby2008-05-131-14/+14
* * Patch from Jed (DeepThink) - More optimisations for BulletX renderer. Trime...Adam Frisby2008-05-091-20/+29
* * Commit from Jed Zhu (DeepThink) - Initial implementation of mesh collision...Adam Frisby2008-05-081-3/+172
* * If you llApplyImpulse on an attachment, it applies impulse on the avatar, n...Teravus Ovares2008-05-061-5/+5
* * Committing some collision stuffs that I'm working on.Teravus Ovares2008-05-031-0/+12
* * Breaking all the code, breaking all the code..!Adam Frisby2008-05-011-4/+4
* * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)Teravus Ovares2008-04-231-0/+6
* * Optimised using statements and namespace references across entire project (...Adam Frisby2008-04-211-2/+0
* Fix compiler warnings in BulletXPlugin.Jeff Ames2008-03-291-18/+18
* Fix a few compiler warnings.Jeff Ames2008-03-251-3/+0
* * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.Teravus Ovares2008-03-251-0/+3
* Formatting cleanup.Jeff Ames2008-03-181-59/+26
* ODEPluginTeravus Ovares2008-03-101-0/+5
* * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares2008-03-101-0/+12
* * This is a very icky implementation of physical linkset prim using fixed joi...Teravus Ovares2008-03-021-0/+8
* * Added Support within the ODEPlugin for Selected. Which means that;Teravus Ovares2008-02-231-0/+5
* Minor cleanup.Jeff Ames2008-02-201-4/+3
* ODE: Tired of floating above the ground after crossing a border? Boy have I ...Teravus Ovares2008-02-181-1/+1
* * Located and destroyed the weird velocity and rotation transfers. It turned...Teravus Ovares2008-02-171-0/+5
* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-141-1/+1
* * Bigish ODE stability Update. Run PrebuildTeravus Ovares2008-02-131-0/+5
* * Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares2008-02-131-1/+4
* * Added PhysicsScene.Dispose()Teravus Ovares2008-02-111-0/+3
* Converted logging to use log4net.Jeff Ames2008-02-051-1/+3
* * Implemented grab and throw in ODE. It's a little strong still so toss gent...Teravus Ovares2008-01-291-0/+10
* * Commenting out the 'collision notifications' on BulletX, as there hasn't be...Teravus Ovares2008-01-291-2/+2
* * Mother of all commits:Adam Frisby2008-01-151-1/+1
* * Optimized usingslbsa712007-12-271-82/+124
* * Re-did the mass calculations in ODE for Prim Teravus Ovares2007-12-191-3/+43
* * Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares2007-12-121-1/+7
* saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames2007-12-101-1/+1
* *Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares2007-11-201-0/+3
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-1/+5
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-121-2/+27
* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-101-31/+114
* * Added an internal throttle on ODE physics updatesTeravus Ovares2007-11-091-0/+5
* * Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares2007-11-091-0/+26
* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-081-0/+6
* physical prims AND other changes in ODE (Teravus) -- note this is experimental!dan miller2007-11-051-0/+1
* prim cuts in ODEdan miller2007-11-051-0/+9
* Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok2007-11-031-51/+24
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-031-41/+25
* Partialy fixed a bug with collisions in BulletXPlugin.darok2007-11-011-37/+19