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* BulletSim: add stubs for generalization of preStep actions. Will eventually r...Robert Adams2012-12-032-3/+22
* BulletSim: begin tracking a TODO list. There just are so many things to remem...Robert Adams2012-12-031-0/+112
* BulletSim: revert angular vertical attraction from motor to code. The motor c...Robert Adams2012-12-031-47/+19
* BulletSim: format vehicle detail logging messages so vehicle changs are group...Robert Adams2012-12-032-17/+17
* BulletSim: localize vehicle property setting so the vehicle prim is only upda...Robert Adams2012-12-031-33/+128
* BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams2012-12-014-10/+15
* BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...Robert Adams2012-11-293-48/+73
* BulletSim: add copyright header where it is missing. Remove some unnecessary ...Robert Adams2012-11-292-3/+31
* BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...Robert Adams2012-11-291-4/+3
* BulletSim: reverse direction of hover correction. Removes problem with vehicl...Robert Adams2012-11-291-8/+8
* BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...Robert Adams2012-11-281-3/+15
* BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams2012-11-287-22/+63
* BulletSim: reorganize linear movement routine into separate subroutines enabl...Robert Adams2012-11-271-58/+79
* BulletSim: fix terrain mesh generation for problem with regions that have une...Robert Adams2012-11-271-6/+16
* BulletSim: reorganize angular movement routine into separate subroutines enab...Robert Adams2012-11-271-95/+114
* BulletSim: implementation of vertical attraction motor.Robert Adams2012-11-271-41/+62
* BulletSim: add 'infinite' timescale that does not reduce motor target or fric...Robert Adams2012-11-271-10/+27
* BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams2012-11-264-59/+26
* BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...Robert Adams2012-11-251-60/+64
* BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...Robert Adams2012-11-251-2/+2
* BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...Robert Adams2012-11-251-89/+40
* BulletSim: add ToString override to BSVMotor.Robert Adams2012-11-251-1/+6
* BulletSim: add BSVMotor as BSDynamics linear motor.Robert Adams2012-11-252-27/+74
* BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...Robert Adams2012-11-252-18/+17
* BulletSim: small change to add position correction force with AddForce rather...Robert Adams2012-11-252-16/+22
* BulletSim: complete vector motor. Correct line endings.Robert Adams2012-11-251-104/+129
* BulletSim: add terrain collision margin and vehicle angular dampingRobert Adams2012-11-251-0/+7
* BulletSim: add parameter for terrain collision margin.Robert Adams2012-11-253-54/+45
* BulletSim: Add tables and initialization for different attributes for differe...Robert Adams2012-11-252-0/+198
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-2211-54/+54
* BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-216-21/+39
* BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...Robert Adams2012-11-212-76/+44
* BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams2012-11-213-5/+46
* BulletSim: fix line endings to be all Linux style (windows style keeps creepi...Robert Adams2012-11-212-454/+454
* BulletSim: enablement and debugging of mesh terrain.Robert Adams2012-11-214-36/+253
* BulletSim: pull heightmap implementation out of the terrain manager so a mesh...Robert Adams2012-11-214-181/+327
* BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams2012-11-214-8/+8
* BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams2012-11-213-20/+22
* BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-219-66/+67
* BulletSim: change PositionSanityCheck to apply a force to correct position co...Robert Adams2012-11-212-33/+30
* BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...Robert Adams2012-11-212-8/+10
* BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams2012-11-184-216/+214
* BulletSim: fix the problem with flying being disabled when crossing region bo...Robert Adams2012-11-181-2/+6
* BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim...Robert Adams2012-11-181-134/+0
* Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto2012-11-141-0/+33
* BulletSim: add skeleton classes for shape objectification. This will eventual...Robert Adams2012-11-071-0/+213
* BulletSim: add classes for physics motors. Eventually these will replace the ...Robert Adams2012-11-071-0/+104
* BulletSim: many changes to tune vehicles for BulletSim.Robert Adams2012-11-061-63/+161
* BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...Robert Adams2012-11-064-28/+82
* BulletSim: remove limit on taints that can happen before a step. Remove some ...Robert Adams2012-11-061-12/+16