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authorRobert Adams2012-11-29 09:24:53 -0800
committerRobert Adams2012-11-29 09:24:53 -0800
commit0cd99c74a70ddfd42c3e8325716f56bf35d4474c (patch)
tree7d2c78ce242c51f49c375e53e83788a1e45abbeb /OpenSim/Region/Physics/BulletSPlugin
parentBulletSim: reverse direction of hover correction. Removes problem with vehicl... (diff)
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BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs7
1 files changed, 3 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index 892c34b..b94dcf6 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -620,8 +620,7 @@ public sealed class BSShapeCollection : IDisposable
620 } 620 }
621 else 621 else
622 { 622 {
623 // Pass false for physicalness as this creates some sort of bounding box which we don't need 623 meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false);
624 meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, false);
625 624
626 if (meshData != null) 625 if (meshData != null)
627 { 626 {
@@ -694,8 +693,8 @@ public sealed class BSShapeCollection : IDisposable
694 else 693 else
695 { 694 {
696 // Build a new hull in the physical world 695 // Build a new hull in the physical world
697 // Pass false for physicalness as this creates some sort of bounding box which we don't need 696 // Pass true for physicalness as this creates some sort of bounding box which we don't need
698 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, false); 697 IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, true, false);
699 if (meshData != null) 698 if (meshData != null)
700 { 699 {
701 700