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path: root/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs (follow)
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* BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams2012-10-191-1/+1
* BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams2012-10-191-1/+1
* BulletSim: Update BSCharacter to use API2 interface.Robert Adams2012-10-191-2/+9
* BulletSim: remove some unused API2 calls because they were removed from Bulle...Robert Adams2012-10-111-12/+0
* BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams2012-10-111-2/+1
* BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams2012-10-111-0/+2
* BulletSim: Fix crash when linking large physical linksets.Robert Adams2012-10-111-2/+12
* BulletSim: Make parameter value defaults match what should be the default and...Robert Adams2012-10-021-1/+1
* BulletSim: impliment FloatOnWater OS function.Robert Adams2012-10-021-7/+1
* BulletSim: rename some constraint variables to be consistant with other name ...Robert Adams2012-09-271-4/+17
* BulletSim: remove the trailing spaces from lines to make git happierRobert Adams2012-09-271-2/+2
* BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams2012-09-271-4/+4
* BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams2012-09-271-26/+52
* BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams2012-09-271-18/+31
* BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams2012-09-271-4/+39
* BulletSim: add class and infrastructure for shape and objectRobert Adams2012-09-271-25/+66
* BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams2012-09-271-47/+10
* BulletSim: add the debugging routine DumpRigidBody2() to API2.Robert Adams2012-09-151-3/+6
* BulletSim: Add 'IsNativeShape2' callRobert Adams2012-09-151-4/+7
* BulletSim: Way too many changes in one commit.Robert Adams2012-09-151-18/+11
* BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams2012-09-071-30/+410
* BulletSim: Modify collision flag calls to return the current flags.Robert Adams2012-09-071-3/+13
* BulletSim: Update BulletSimAPI to match the DLL interface.Robert Adams2012-08-311-3/+5
* BulletSim: clean up some variable naming for consistancy.Robert Adams2012-08-311-18/+37
* BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams2012-08-311-6/+55
* BulletSim: add new interface for mesh, hull and terrain creation that will mo...Robert Adams2012-08-311-7/+20
* BulletSim: add hinge constraint.Robert Adams2012-08-151-0/+27
* BulletSim: many, many detailed logging messages for physical linksetRobert Adams2012-08-101-2/+7
* BulletSim: separate out the constraints by type. The linksets useRobert Adams2012-08-091-17/+20
* BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-071-0/+1
* BulletSim: pass collision subscription information to the C++ code so collisi...Robert Adams2012-08-031-13/+14
* BulletSim: Add AddObjectForce to BulletSim API.Robert Adams2012-08-031-0/+3
* BulletSim: change boolean parameters in the shape data from int's to float's ...Robert Adams2012-07-311-5/+5
* BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams2012-07-311-8/+37
* BulletSim: refactor all the linkset logic out of the prim classRobert Adams2012-07-261-1/+1
* BulletSim: Move constraint tracking from C++ code to C# codeRobert Adams2012-07-251-2/+46
* BulletSim: add all the new functions to BulletSimAPI.Robert Adams2012-07-231-4/+128
* BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams2012-07-201-0/+51
* BulletSim: add a bunch of internal Bullet configuration parameters to OpenSim...Robert Adams2012-03-231-0/+9
* BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-231-4/+6
* Update BulletSim.dll with some interface changes and tuning (see opensim-libs...Robert Adams2012-01-251-0/+4
* BulletSim: add mesh representation. Use meshes for static objects and switch ...Robert Adams2011-08-261-10/+21
* BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-181-4/+16
* BulletSim: Parameters settable from ini file. Linksets. Physical property val...Robert Adams2011-08-051-4/+40
* Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-221-3/+15
* BulletSim initial checkinRobert Adams2011-06-201-0/+186