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authorRobert Adams2012-08-07 17:15:06 -0700
committerRobert Adams2012-08-07 17:15:06 -0700
commit19417fca41e59e931193ee99d3e4a12092488f1f (patch)
tree55e2853fb2f55b04d6ebad151b9921220d417b84 /OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
parentRelease http-in URLs when llResetScript is called (diff)
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BulletSim: Added avatar capsule scaling for size of avatar.
This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
index 4e05df6..86fc9d2 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
@@ -158,6 +158,7 @@ public struct ConfigurationParameters
158 public float avatarContactProcessingThreshold; 158 public float avatarContactProcessingThreshold;
159 159
160 public float maxPersistantManifoldPoolSize; 160 public float maxPersistantManifoldPoolSize;
161 public float maxCollisionAlgorithmPoolSize;
161 public float shouldDisableContactPoolDynamicAllocation; 162 public float shouldDisableContactPoolDynamicAllocation;
162 public float shouldForceUpdateAllAabbs; 163 public float shouldForceUpdateAllAabbs;
163 public float shouldRandomizeSolverOrder; 164 public float shouldRandomizeSolverOrder;