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path: root/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs (follow)
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* BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams2013-04-291-3/+3
* BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams2013-04-291-26/+26
* BulletSim: fix race condition when creating very large mega-regions.Robert Adams2013-03-281-5/+5
* BulletSim: code to generate a higher resolution terrain mesh. ParameterRobert Adams2013-03-191-14/+179
* BulletSim: add terrain contact processing threshold parameter. Initialize con...Robert Adams2013-03-191-0/+2
* BulletSim: remove the ability for avatars to fly off the edge ofRobert Adams2013-03-091-2/+4
* BulletSim: rework some parameter setting implementation moving functionality ...Robert Adams2013-02-051-4/+9
* BulletSim: fix exception when re-creating the terrain when loading an OAR fileRobert Adams2013-01-071-0/+2
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-311-2/+2
* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-311-8/+8
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-311-5/+3
* BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-211-3/+3
* BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams2012-12-131-3/+2
* BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-101-3/+3
* BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-031-2/+2
* BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams2012-11-281-1/+7
* BulletSim: fix terrain mesh generation for problem with regions that have une...Robert Adams2012-11-271-6/+16
* BulletSim: add parameter for terrain collision margin.Robert Adams2012-11-251-4/+0
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-1/+1
* BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...Robert Adams2012-11-211-37/+9
* BulletSim: fix line endings to be all Linux style (windows style keeps creepi...Robert Adams2012-11-211-284/+284
* BulletSim: enablement and debugging of mesh terrain.Robert Adams2012-11-211-9/+220
* BulletSim: pull heightmap implementation out of the terrain manager so a mesh...Robert Adams2012-11-211-0/+73