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authorRobert Adams2013-03-09 14:15:14 -0800
committerRobert Adams2013-03-09 14:15:14 -0800
commit1120bcf123b5aa159e966a80254794f6af66f2a3 (patch)
treed2add6a1b8a5b5b24dac2820bf55af2c1b94d3fc /OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs
parent* Apparently, sometimes texture entries come in from the wire with no default... (diff)
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BulletSim: remove the ability for avatars to fly off the edge of
regions when there are no region neighbors. Add some terrain location processing routines to support above.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs
index d7e800d..57a5ff2 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs
@@ -215,7 +215,8 @@ public sealed class BSTerrainMesh : BSTerrainPhys
215 215
216 float magX = (float)sizeX / extentX; 216 float magX = (float)sizeX / extentX;
217 float magY = (float)sizeY / extentY; 217 float magY = (float)sizeY / extentY;
218 physicsScene.DetailLog("{0},BSTerrainMesh.ConvertHeightMapToMesh,totVert={1},totInd={2},extentBase={3},magX={4},magY={5}", 218 if (physicsScene != null)
219 physicsScene.DetailLog("{0},BSTerrainMesh.ConvertHeightMapToMesh,totVert={1},totInd={2},extentBase={3},magX={4},magY={5}",
219 BSScene.DetailLogZero, totalVertices, totalIndices, extentBase, magX, magY); 220 BSScene.DetailLogZero, totalVertices, totalIndices, extentBase, magX, magY);
220 float minHeight = float.MaxValue; 221 float minHeight = float.MaxValue;
221 // Note that sizeX+1 vertices are created since there is land between this and the next region. 222 // Note that sizeX+1 vertices are created since there is land between this and the next region.
@@ -257,7 +258,8 @@ public sealed class BSTerrainMesh : BSTerrainPhys
257 } 258 }
258 catch (Exception e) 259 catch (Exception e)
259 { 260 {
260 physicsScene.Logger.ErrorFormat("{0} Failed conversion of heightmap to mesh. For={1}/{2}, e={3}", 261 if (physicsScene != null)
262 physicsScene.Logger.ErrorFormat("{0} Failed conversion of heightmap to mesh. For={1}/{2}, e={3}",
261 LogHeader, physicsScene.RegionName, extentBase, e); 263 LogHeader, physicsScene.RegionName, extentBase, e);
262 } 264 }
263 265