| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: fix problem with avatars sinking into the ground. | Robert Adams | 2012-10-23 | 1 | -2/+2 |
* | BulletSim: minor change to insure avatar body recreation when shape changes. | Robert Adams | 2012-10-23 | 1 | -3/+3 |
* | BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ... | Robert Adams | 2012-10-22 | 1 | -5/+26 |
* | BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile... | Robert Adams | 2012-10-22 | 1 | -2/+7 |
* | BulletSim: remove trailing spaces to make git happy. | Robert Adams | 2012-10-22 | 1 | -10/+10 |
* | BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data. | Robert Adams | 2012-10-22 | 1 | -2/+1 |
* | BulletSim: add asset fetching so BulletSim works with new physics asset handl... | Robert Adams | 2012-10-19 | 1 | -115/+181 |
* | BulletSim: reorder avatar collision checking to eliminate double collision_end. | Robert Adams | 2012-10-19 | 1 | -4/+4 |
* | BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE. | Robert Adams | 2012-10-19 | 1 | -2/+5 |
* | BulletSim: remove code in ShapeCollection that hinted at shape sharing. | Robert Adams | 2012-10-19 | 1 | -74/+36 |
* | BulletSim: Fix small problems with last patch: BSScene.World properly initial... | Robert Adams | 2012-10-19 | 1 | -1/+1 |
* | BulletSim: Update BSCharacter to use API2 interface. | Robert Adams | 2012-10-19 | 1 | -15/+36 |
* | BulletSim: only use native sphere shape if it is a sphere. | Robert Adams | 2012-10-12 | 1 | -1/+2 |
* | BulletSim: fix problem with some shapes (like cylinders) being implemented as... | Robert Adams | 2012-10-11 | 1 | -1/+1 |
* | BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ... | Robert Adams | 2012-10-11 | 1 | -15/+16 |
* | BulletSim: Add Force* operations to objects to allow direct push to engine. | Robert Adams | 2012-10-11 | 1 | -1/+1 |
* | BulletSim: Fix crash when linking large physical linksets. | Robert Adams | 2012-10-11 | 1 | -14/+31 |
* | BulletSim: Fix problem where box shapes were not being rebuilt if the shape t... | Robert Adams | 2012-10-02 | 1 | -4/+6 |
* | BulletSim: remove warnings for unused variables. | Robert Adams | 2012-10-02 | 1 | -1/+1 |
* | BulletSim: remember to release the physical body and shape when a prim is des... | Robert Adams | 2012-09-28 | 1 | -7/+7 |
* | BulletSim: add separate runtime and taint-time linkset children lists to keep... | Robert Adams | 2012-09-27 | 1 | -11/+14 |
* | BulletSim: rename some constraint variables to be consistant with other name ... | Robert Adams | 2012-09-27 | 1 | -24/+41 |
* | BulletSim: remove the trailing spaces from lines to make git happier | Robert Adams | 2012-09-27 | 1 | -21/+21 |
* | BulletSim: Fix linkset crash. Caused by the different body and shape | Robert Adams | 2012-09-27 | 1 | -6/+4 |
* | BulletSim: Terrain sets proper collision flags on creation. | Robert Adams | 2012-09-27 | 1 | -5/+11 |
* | BulletSim: btGhostObjects working to make 'volume detect' work. | Robert Adams | 2012-09-27 | 1 | -143/+153 |
* | BulletSim: renamed members of BulletShape, BulletSim and BulletBody | Robert Adams | 2012-09-27 | 1 | -95/+249 |
* | BulletSim: complete code for managed code shape and body tracking. Not debugged. | Robert Adams | 2012-09-27 | 1 | -70/+547 |
* | BulletSim: add class and infrastructure for shape and object | Robert Adams | 2012-09-27 | 1 | -0/+70 |