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authorRobert Adams2012-10-23 17:30:43 -0700
committerRobert Adams2012-10-23 17:30:43 -0700
commitb6fc5bad000e7e7af992e7f29eeb2de9f716fcc4 (patch)
treec3d20e87083d9781316b719ea684d4a5c6eeabba /OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
parentBulletSim: minor change to insure avatar body recreation when shape changes. (diff)
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BulletSim: fix problem with avatars sinking into the ground.
Change terrain activation state to DISABLE_SIMULATION for better performance.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index d9427e1..30fa50a 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -443,7 +443,8 @@ public class BSShapeCollection : IDisposable
443 if (shapeType == ShapeData.PhysicsShapeType.SHAPE_AVATAR) 443 if (shapeType == ShapeData.PhysicsShapeType.SHAPE_AVATAR)
444 { 444 {
445 newShape = new BulletShape( 445 newShape = new BulletShape(
446 BulletSimAPI.BuildCapsuleShape2(PhysicsScene.World.ptr, 1.0f, 1.0f, nativeShapeData.Scale), shapeType); 446 BulletSimAPI.BuildCapsuleShape2(PhysicsScene.World.ptr, 1f, 1f, nativeShapeData.Scale)
447 , shapeType);
447 DetailLog("{0},BSShapeCollection.BuiletPhysicalNativeShape,capsule,scale={1}", nativeShapeData.ID, nativeShapeData.Scale); 448 DetailLog("{0},BSShapeCollection.BuiletPhysicalNativeShape,capsule,scale={1}", nativeShapeData.ID, nativeShapeData.Scale);
448 } 449 }
449 else 450 else
@@ -790,7 +791,6 @@ public class BSShapeCollection : IDisposable
790 // If the collisionObject is not the correct type for solidness, rebuild what's there 791 // If the collisionObject is not the correct type for solidness, rebuild what's there
791 mustRebuild = true; 792 mustRebuild = true;
792 } 793 }
793
794 } 794 }
795 795
796 if (mustRebuild || forceRebuild) 796 if (mustRebuild || forceRebuild)