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path: root/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs (follow)
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* BulletSim: Move construction of compound linkset from ShapeCollectionRobert Adams2012-11-031-43/+42
* BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-031-35/+117
* BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams2012-11-031-1/+1
* BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams2012-11-031-54/+62
* BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams2012-11-031-23/+23
* BulletSim: remove center-of-mass setting for linksets because it causes the c...Robert Adams2012-11-031-1/+1
* BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams2012-11-031-1/+1
* BulletSim: fix problem with avatars sinking into the ground.Robert Adams2012-10-231-2/+2
* BulletSim: minor change to insure avatar body recreation when shape changes.Robert Adams2012-10-231-3/+3
* BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams2012-10-221-5/+26
* BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile...Robert Adams2012-10-221-2/+7
* BulletSim: remove trailing spaces to make git happy.Robert Adams2012-10-221-10/+10
* BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data.Robert Adams2012-10-221-2/+1
* BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams2012-10-191-115/+181
* BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams2012-10-191-4/+4
* BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams2012-10-191-2/+5
* BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams2012-10-191-74/+36
* BulletSim: Fix small problems with last patch: BSScene.World properly initial...Robert Adams2012-10-191-1/+1
* BulletSim: Update BSCharacter to use API2 interface.Robert Adams2012-10-191-15/+36
* BulletSim: only use native sphere shape if it is a sphere.Robert Adams2012-10-121-1/+2
* BulletSim: fix problem with some shapes (like cylinders) being implemented as...Robert Adams2012-10-111-1/+1
* BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams2012-10-111-15/+16
* BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams2012-10-111-1/+1
* BulletSim: Fix crash when linking large physical linksets.Robert Adams2012-10-111-14/+31
* BulletSim: Fix problem where box shapes were not being rebuilt if the shape t...Robert Adams2012-10-021-4/+6
* BulletSim: remove warnings for unused variables.Robert Adams2012-10-021-1/+1
* BulletSim: remember to release the physical body and shape when a prim is des...Robert Adams2012-09-281-7/+7
* BulletSim: add separate runtime and taint-time linkset children lists to keep...Robert Adams2012-09-271-11/+14
* BulletSim: rename some constraint variables to be consistant with other name ...Robert Adams2012-09-271-24/+41
* BulletSim: remove the trailing spaces from lines to make git happierRobert Adams2012-09-271-21/+21
* BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams2012-09-271-6/+4
* BulletSim: Terrain sets proper collision flags on creation.Robert Adams2012-09-271-5/+11
* BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams2012-09-271-143/+153
* BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams2012-09-271-95/+249
* BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams2012-09-271-70/+547
* BulletSim: add class and infrastructure for shape and objectRobert Adams2012-09-271-0/+70