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path: root/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs (follow)
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* Merge branch 'master' into careminsterMelanie2013-02-071-11/+23
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| * BulletSim: check for completely degenerate meshes (ones with allRobert Adams2013-02-061-9/+19
| * BulletSim: remove an exception which occurs if a physics meshRobert Adams2013-02-061-2/+4
* | Merge branch 'master' into careminsterMelanie2013-02-061-15/+47
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| * BulletSim: make removing zero width triangles from meshes optionalRobert Adams2013-02-051-24/+27
| * BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams2013-02-051-38/+43
| * BulletSim: add debugging looking for doorway sculpty problemsRobert Adams2013-02-051-4/+26
* | Merge branch 'master' into careminsterMelanie2013-02-041-66/+59
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| * BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams2013-01-311-60/+54
| * BulletSim: make sure vehicle physical properties are set when goingRobert Adams2013-01-311-6/+5
* | Merge branch 'master' into careminsterMelanie2013-01-161-21/+37
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| * BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams2013-01-151-8/+10
| * BulletSim: add debugging messages to know when assets for physicalRobert Adams2013-01-151-14/+28
* | Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminsterMelanie2013-01-161-1/+1
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| * BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-111-1/+1
* | Merge branch 'master' into careminsterMelanie2013-01-061-0/+1
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| * BulletSim: fix problem where mesh shapes were physically just their bounding ...Robert Adams2013-01-041-0/+1
* | Merge branch 'master' into careminsterMelanie2013-01-021-57/+49
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| * BulletSim: move over and port the interface for BulletXNA.Robert Adams2013-01-011-2/+2
| * BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams2013-01-011-14/+13
| * BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-311-5/+5
| * BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...Robert Adams2012-12-311-4/+4
| * BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-311-3/+3
| * BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-311-35/+28
* | Merge branch 'master' into careminsterMelanie2012-12-301-2/+4
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| * BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams2012-12-291-2/+4
* | Merge branch 'master' into careminsterMelanie2012-12-261-3/+3
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| * BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams2012-12-241-3/+3
* | Merge branch 'master' into careminsterMelanie2012-12-231-6/+6
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| * BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-211-6/+6
* | Merge branch 'master' into careminsterMelanie2012-12-161-18/+23
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| * BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams2012-12-121-9/+14
| * BulletSim: add ini file and command line parameters to controlRobert Adams2012-12-111-1/+1
| * BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-101-8/+8
* | Merge branch 'master' into careminsterMelanie2012-12-091-6/+9
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| * BulletSim: fix small problem with setting size/scale of native shapes which c...Robert Adams2012-12-081-6/+9
* | Merge branch 'master' into careminsterMelanie2012-12-071-27/+34
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| * BulletSim: add detail logging detail flag so I don't have to comment and unco...Robert Adams2012-12-061-27/+34
* | Merge branch 'master' into careminsterMelanie2012-11-301-4/+3
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| * BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...Robert Adams2012-11-291-4/+3
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* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-28/+28
* BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-211-4/+5
* BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams2012-11-211-3/+3
* BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams2012-11-211-6/+6
* BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-211-28/+28
* BulletSim: change PositionSanityCheck to apply a force to correct position co...Robert Adams2012-11-211-1/+1
* BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams2012-11-031-6/+10
* BulletSim: search the mesh and hull lists to find shapes if type is not known...Robert Adams2012-11-031-14/+88
* BulletSim: Move construction of compound linkset from ShapeCollectionRobert Adams2012-11-031-43/+42
* BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-031-35/+117