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opensim-SC_OLD
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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Region
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Physics
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BulletSPlugin
/
BSScene.cs
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Author
Age
Files
Lines
...
*
BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...
Robert Adams
2012-12-27
1
-3
/
+8
*
BulletSim: add physical parameter min/max constants in BSParam. I just don't ...
Robert Adams
2012-12-27
1
-9
/
+0
*
BulletSim: scale the force for external AddForce by the simulation
Robert Adams
2012-12-26
1
-0
/
+4
*
BulletSim: Rename some of the interface structures (BulletWorld, ...)
Robert Adams
2012-12-24
1
-2
/
+2
*
BulletSim: remove post step one-time taints (doesn't make any sense). Rename ...
Robert Adams
2012-12-22
1
-82
/
+30
*
BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...
Robert Adams
2012-12-21
1
-81
/
+14
*
BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...
Robert Adams
2012-12-21
1
-1
/
+1
*
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
2012-12-21
1
-515
/
+34
*
BulletSim: begin movement of parameters from pinned memory block to variables...
Robert Adams
2012-12-21
1
-0
/
+10
*
BulletSim: apply friction to linear and angular motion before returning advan...
Robert Adams
2012-12-17
1
-6
/
+0
*
BulletSim: fix vehicles going underground when unsat. Problem was that, when ...
Robert Adams
2012-12-17
1
-1
/
+1
*
BulletSim: add parameter to UpdateProperties call into the linkset so changes...
Robert Adams
2012-12-16
1
-3
/
+7
*
BulletSim: remove some errors on shutdown by moving terrain destruction until...
Robert Adams
2012-12-16
1
-2
/
+7
*
BulletSim: non-functional commenting and reorganization of material attribute...
Robert Adams
2012-12-12
1
-0
/
+1
*
BulletSim: add ini file and command line parameters to control
Robert Adams
2012-12-11
1
-2
/
+10
*
BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...
Robert Adams
2012-12-10
1
-2
/
+2
*
BulletSim: rework angular corrections to remove any hybrid code and compute a...
Robert Adams
2012-12-03
1
-2
/
+2
*
BulletSim: add stubs for generalization of preStep actions. Will eventually r...
Robert Adams
2012-12-03
1
-2
/
+17
*
BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...
Robert Adams
2012-12-01
1
-0
/
+2
*
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
2012-11-28
1
-10
/
+7
*
BulletSim: increase vehicle stability by suppressing Bullet's update to angul...
Robert Adams
2012-11-26
1
-6
/
+6
*
BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...
Robert Adams
2012-11-25
1
-2
/
+2
*
BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...
Robert Adams
2012-11-25
1
-17
/
+16
*
BulletSim: Add tables and initialization for different attributes for differe...
Robert Adams
2012-11-25
1
-0
/
+7
*
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
2012-11-21
1
-7
/
+11
*
BulletSim: add terrainImplementation parameter with default to Mesh.
Robert Adams
2012-11-21
1
-0
/
+5
*
BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...
Robert Adams
2012-11-21
1
-5
/
+6
*
BulletSim: Use base class constructors for initialization of BSShape and othe...
Robert Adams
2012-11-18
1
-1
/
+1
*
BulletSim: remove limit on taints that can happen before a step. Remove some ...
Robert Adams
2012-11-06
1
-12
/
+16
*
BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
2012-11-03
1
-2
/
+2
*
BulletSim: search the mesh and hull lists to find shapes if type is not known...
Robert Adams
2012-11-03
1
-1
/
+1
*
BulletSim: Move construction of compound linkset from ShapeCollection
Robert Adams
2012-11-03
1
-2
/
+22
*
BulletSim: parameterize selection of linkset implementation
Robert Adams
2012-11-03
1
-0
/
+5
*
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
2012-11-03
1
-1
/
+11
*
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
2012-11-03
1
-10
/
+10
*
BulletSim: fix problem with multiple linksets stepping on each other if they ...
Robert Adams
2012-11-03
1
-3
/
+4
*
BulletSim: add post taint taints and post step taints. The post taints operat...
Robert Adams
2012-11-03
1
-16
/
+122
*
BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
2012-11-03
1
-1
/
+1
*
BulletSim: fix problem with avatars sinking into the ground.
Robert Adams
2012-10-23
1
-2
/
+1
*
BulletSim: remove chatty debug message.
Robert Adams
2012-10-22
1
-1
/
+1
*
BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...
Robert Adams
2012-10-22
1
-0
/
+1
*
BulletSim: remove trailing spaces to make git happy.
Robert Adams
2012-10-22
1
-2
/
+2
*
BulletSim: reorder avatar collision checking to eliminate double collision_end.
Robert Adams
2012-10-19
1
-13
/
+17
*
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
2012-10-19
1
-13
/
+13
*
BulletSim: remove code in ShapeCollection that hinted at shape sharing.
Robert Adams
2012-10-19
1
-47
/
+67
*
BulletSim: Fix small problems with last patch: BSScene.World properly initial...
Robert Adams
2012-10-19
1
-9
/
+4
*
BulletSim: Update BSCharacter to use API2 interface.
Robert Adams
2012-10-19
1
-5
/
+16
*
BulletSim: normalize physics FPS to 45 (for real this time).
Robert Adams
2012-10-11
1
-2
/
+2
*
BulletSim: normalize physics FPS to 45.
Robert Adams
2012-10-11
1
-3
/
+4
*
BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...
Robert Adams
2012-10-11
1
-2
/
+2
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