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path: root/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs (follow)
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* BulletSim: add some protections for processing when shutting down.Robert Adams2013-08-271-2/+2
* BulletSim: add physical object initialized flag so updates and collisionsRobert Adams2013-08-141-4/+8
* BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams2013-08-021-0/+17
* BulletSim: fix small bug where everything looked like it was collidingRobert Adams2013-07-171-0/+3
* BulletSim: make all the different angularVerticalAttraction algorithmsRobert Adams2013-07-081-2/+2
* BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...Robert Adams2013-07-061-1/+0
* BulletSim: add the reset of the last commit for flush log file problems.Robert Adams2013-06-301-1/+1
* BulletSim: fix an occasional crash with flushing log files.Robert Adams2013-06-301-4/+2
* BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams2013-06-101-2/+2
* BulletSim: experimental movement of physics execution off of heartbeatRobert Adams2013-06-011-72/+199
* BulletSim: add gImpact shape type. Add logic to use gImpact shapeRobert Adams2013-05-211-0/+2
* BulletSim: fix BulletSim crashing if there is no [BulletSim] sectionRobert Adams2013-05-171-0/+6
* BulletSim: use heightmap terrain when using BulletXNA.Robert Adams2013-05-131-0/+4
* BulletSim: prims with no cuts created with single convex hull shape.Robert Adams2013-05-021-0/+3
* BulletSim: add Bullet HACD library invocation. Turned off by default as notRobert Adams2013-04-091-0/+1
* BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams2013-03-311-1/+1
* BulletSim: rework parameter setting for different types of valuesRobert Adams2013-02-171-39/+15
* BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams2013-02-081-1/+1
* BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams2013-02-081-2/+2
* Change passed PhysicsParameter value from float to the more general string valueRobert Adams2013-02-071-8/+33
* BulletSim: rework some parameter setting implementation moving functionality ...Robert Adams2013-02-051-29/+29
* BulletSim: first unit test: vehicle angular attractionRobert Adams2013-01-281-1/+1
* BulletSim: fix the trimming of colliders so only the top 25 are returned.Robert Adams2013-01-281-2/+2
* BulletSim: fix compile error from last commitRobert Adams2013-01-271-2/+2
* BulletSim: first attempt at reporting top collidersRobert Adams2013-01-271-1/+16
* BulletSim: remove exception that can happen when setting physics parameters f...Robert Adams2013-01-241-2/+2
* BulletSim: pass up and report the real collision penetration.Robert Adams2013-01-231-2/+3
* BulletSim: center-of-gravity linkset changes. Not working yet.Robert Adams2013-01-231-2/+2
* BulletSim: allow changing position and rotation of a child of a linksetRobert Adams2013-01-211-4/+0
* BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams2013-01-211-1/+0
* BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams2013-01-141-4/+13
* BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams2013-01-111-2/+7
* BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams2013-01-111-0/+1
* BulletSim: add parameter to have Bullet output performance statisticsRobert Adams2013-01-011-0/+4
* BulletSim: move over and port the interface for BulletXNA.Robert Adams2013-01-011-1/+1
* BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2012-12-311-65/+62
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-311-1/+1
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-311-2/+8
* BulletSim: correct collision mask definition for linkset children.Robert Adams2012-12-271-0/+1
* BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams2012-12-271-3/+8
* BulletSim: add physical parameter min/max constants in BSParam. I just don't ...Robert Adams2012-12-271-9/+0
* BulletSim: scale the force for external AddForce by the simulationRobert Adams2012-12-261-0/+4
* BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams2012-12-241-2/+2
* BulletSim: remove post step one-time taints (doesn't make any sense). Rename ...Robert Adams2012-12-221-82/+30
* BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...Robert Adams2012-12-211-81/+14
* BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...Robert Adams2012-12-211-1/+1
* BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-211-515/+34
* BulletSim: begin movement of parameters from pinned memory block to variables...Robert Adams2012-12-211-0/+10
* BulletSim: apply friction to linear and angular motion before returning advan...Robert Adams2012-12-171-6/+0
* BulletSim: fix vehicles going underground when unsat. Problem was that, when ...Robert Adams2012-12-171-1/+1