| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: remove trailing white space to make git happier. No functional cha... | Robert Adams | 2013-04-29 | 1 | -11/+11 |
* | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys... | Robert Adams | 2013-04-29 | 1 | -4/+4 |
* | BulletSim: massive refactor of shape classes. Removed shape specific code fro... | Robert Adams | 2013-04-29 | 1 | -2/+2 |
* | BulletSim: some formatting changes. | Robert Adams | 2013-04-09 | 1 | -10/+17 |
* | Another algorithm for AngularVerticalAttraction. This one Takes into account ... | Vegaslon | 2013-04-09 | 1 | -0/+23 |
* | BulletSim: start the renaming of local variables to m_ form to match the Open... | Robert Adams | 2013-03-31 | 1 | -23/+23 |
* | BulletSim: convert BSDynamic to a BSActor and change BSPrim to set | Robert Adams | 2013-03-31 | 1 | -73/+126 |
* | BulletSim: new algorithm for vertical attraction which uses quaternion | Robert Adams | 2013-03-25 | 1 | -3/+45 |
* | BulletSim: code to generate a higher resolution terrain mesh. Parameter | Robert Adams | 2013-03-19 | 1 | -2/+3 |
* | BulletSim: add INI parameter for angular banking timescale fudge parameter. | Robert Adams | 2013-03-16 | 1 | -6/+6 |
* | BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra... | Vegaslon | 2013-03-16 | 1 | -16/+17 |
* | BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat... | Vegaslon | 2013-03-15 | 1 | -1/+1 |
* | BulletSim: add parameters, code cleanup around checking and enforcing | Robert Adams | 2013-03-01 | 1 | -2/+2 |
* | BulletSim: rework parameter setting for different types of values | Robert Adams | 2013-02-17 | 1 | -3/+3 |
* | BulletSim: include the linkage to the layered prim implementation. Separate l... | Robert Adams | 2013-02-08 | 1 | -1/+1 |
* | BulletSim: correct angular vertical attraction to properly correct an upside ... | Robert Adams | 2013-02-05 | 1 | -1/+1 |
* | BulletSim: make sure vehicle physical properties are set when going | Robert Adams | 2013-01-31 | 1 | -16/+14 |
* | BulletSim: enable angular vertical attraction. | Robert Adams | 2013-01-28 | 1 | -2/+2 |
* | BulletSim: first unit test: vehicle angular attraction | Robert Adams | 2013-01-28 | 1 | -6/+6 |
* | BulletSim: simplify the initialization of some of the parameters. | Robert Adams | 2013-01-27 | 1 | -6/+13 |
* | BulletSim: parameterize the value for gravity reduction for ground vehicles o... | Robert Adams | 2013-01-27 | 1 | -7/+8 |
* | BulletSim: first attempt at reporting top colliders | Robert Adams | 2013-01-27 | 1 | -4/+6 |
* | BulletSim: parameterize several vehicle debugging values: physical linear and... | Robert Adams | 2013-01-27 | 1 | -7/+5 |
* | BulletSim: finish the post step event for physical object actions. Modify veh... | Robert Adams | 2013-01-27 | 1 | -3/+11 |
* | BulletSim: reduce the force of gravity on ground vehicles when they | Robert Adams | 2013-01-24 | 1 | -0/+11 |
* | BulletSim: reduce the zeroing threshold for rotational velocity. | Robert Adams | 2013-01-24 | 1 | -3/+1 |
* | BulletSim: remove setting of vehicle InterpolationRotationalVelocity. | Robert Adams | 2013-01-23 | 1 | -34/+32 |
* | BulletSim: Tweeks to vehicle motion. | Robert Adams | 2013-01-21 | 1 | -13/+8 |
* | BulletSim: More aggressive as setting character velocity to zero | Robert Adams | 2013-01-20 | 1 | -72/+71 |
* | BulletSim: small fix making sure terrain height is calculated | Robert Adams | 2013-01-20 | 1 | -1/+3 |
* | BulletSim: modify motors to return correction rather than current value | Robert Adams | 2013-01-20 | 1 | -27/+14 |
* | BulletSim: Add one function that all actors who act on the physical | Robert Adams | 2013-01-17 | 1 | -1/+2 |
* | BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP. | Robert Adams | 2013-01-15 | 1 | -6/+6 |
* | BulletSim: tweeks to improve hover. | Robert Adams | 2013-01-15 | 1 | -5/+21 |
* | BulletSim: temporarily disable banking and direction deflection | Robert Adams | 2013-01-15 | 1 | -8/+24 |
* | BulletSim: move center of gravity of linkset to its geometric center. | Robert Adams | 2013-01-11 | 1 | -7/+6 |
* | BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ... | Robert Adams | 2013-01-11 | 1 | -30/+96 |
* | BulletSim: Redo linear function coding so they can better interact. New algor... | Robert Adams | 2013-01-11 | 1 | -62/+85 |
* | BulletSim: remove double application of buoyancy. Centralize computation of b... | Robert Adams | 2013-01-11 | 1 | -19/+23 |
* | BulletSim: Fix hover height (boats float at the correct level). | Robert Adams | 2013-01-08 | 1 | -6/+10 |
* | BulletSim: improve vehicle angular banking and deflection computation. Rotate... | Robert Adams | 2013-01-07 | 1 | -19/+18 |
* | BulletSim: update DLLs and SOs with better debugging output. | Robert Adams | 2013-01-06 | 1 | -1/+3 |
* | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. | Robert Adams | 2012-12-31 | 1 | -2/+2 |
* | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ... | Robert Adams | 2012-12-31 | 1 | -6/+6 |
* | BulletSim: another round of conversion: dynamics world and collision object f... | Robert Adams | 2012-12-31 | 1 | -5/+5 |
* | BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia... | Robert Adams | 2012-12-27 | 1 | -0/+6 |
* | BulletSim: make llBuoyancy work. For some reason, Bullet resets an | Robert Adams | 2012-12-25 | 1 | -0/+3 |
* | BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix... | Robert Adams | 2012-12-21 | 1 | -9/+28 |
* | BulletSim: Move all the parameter variables, tables and get and fetch logic t... | Robert Adams | 2012-12-21 | 1 | -1/+1 |
* | BulletSim: fix incorrectly defined property changed flag. | Robert Adams | 2012-12-20 | 1 | -3/+1 |