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path: root/OpenSim/Region/Physics/BulletSPlugin/BSActorSetTorque.cs (follow)
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* BulletSim: remove friction calcuation from BSMotor and move linear andRobert Adams2013-05-061-1/+1
| | | | | | | angular friction computation into linear and angular movement code. The friction wasn't being applied properly. This will make it so vehicles don't drift as much and the drift is tunable by changing the friction timescales.
* BulletSim: massive refactor of shape classes. Removed shape specific code ↵Robert Adams2013-04-291-2/+2
| | | | from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
* BulletSim: moving comments around. No functional change.Robert Adams2013-04-081-1/+1
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* BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams2013-04-081-2/+2
| | | | Fix a few enabling problems.
* BulletSim: complete movement of physical object action code out of theRobert Adams2013-04-081-0/+138
physical object and into actors for setForce, setTorque, hover, lock axis and avatar move.