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authorRobert Adams2013-05-06 13:29:19 -0700
committerRobert Adams2013-05-06 13:32:26 -0700
commit045aaa838ac0a6e129ff1d8ec65053508df1d51a (patch)
treedd164b3b646725d5a5f1ea9b1aebafb68a512059 /OpenSim/Region/Physics/BulletSPlugin/BSActorSetTorque.cs
parentBulletSim: simplify parameter specification by reducing the number of (diff)
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BulletSim: remove friction calcuation from BSMotor and move linear and
angular friction computation into linear and angular movement code. The friction wasn't being applied properly. This will make it so vehicles don't drift as much and the drift is tunable by changing the friction timescales.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSActorSetTorque.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSActorSetTorque.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActorSetTorque.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActorSetTorque.cs
index b3806e1..65098e1 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSActorSetTorque.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSActorSetTorque.cs
@@ -101,7 +101,7 @@ public class BSActorSetTorque : BSActor
101 if (m_torqueMotor == null) 101 if (m_torqueMotor == null)
102 { 102 {
103 // A fake motor that might be used someday 103 // A fake motor that might be used someday
104 m_torqueMotor = new BSFMotor("setTorque", 1f, 1f, 1f, 1f); 104 m_torqueMotor = new BSFMotor("setTorque", 1f, 1f, 1f);
105 105
106 m_physicsScene.BeforeStep += Mover; 106 m_physicsScene.BeforeStep += Mover;
107 } 107 }