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* Ensure closure of bitmap and memory stream with using() statements in WorldVi...Justin Clark-Casey (justincc)2012-06-061-7/+8
* remove default values from prior commit since mono cant deal with themdahlia2012-05-072-3/+3
* add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for m...dahlia2012-05-061-1/+2
* Add regression test for teleporting an agent between separated regions on the...Justin Clark-Casey (justincc)2012-04-271-1/+1
* Merge branch 'master' of /home/opensim/var/repo/opensimBlueWall2012-04-261-2/+2
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| * Minor improvements to loggingOren Hurvitz2012-04-241-2/+2
* | Add a version of osNpcSay that takes a channel number Mantis 5747Talun2012-04-262-9/+55
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* refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the...Justin Clark-Casey (justincc)2012-03-311-1/+1
* Add back parts of reverted changes that were not concerned with child agent c...Justin Clark-Casey (justincc)2012-03-291-1/+1
* Revert "Simplify friends caching by only doing this for root agents - no func...Justin Clark-Casey (justincc)2012-03-291-1/+1
* Simplify friends caching by only doing this for root agents - no functions re...Justin Clark-Casey (justincc)2012-03-281-1/+1
* Instead of loading default avatar animations in both SLUtil and AvatarAnimati...Justin Clark-Casey (justincc)2012-03-211-5/+0
* Move frame loop entirely within Scene.Update() for better future performance ...Justin Clark-Casey (justincc)2012-03-201-7/+5
* Factor out common default animations code into SLUtil. LLClientView now make...Justin Clark-Casey (justincc)2012-03-091-34/+2
* fix for NPC not playing internal animationssatguru srivastava2012-03-091-1/+36
* Simplify NPCModuleTests code by putting the NPCModule in an instance variable...Justin Clark-Casey (justincc)2012-03-061-61/+56
* Go back to setting appearance directly in NPCModule.SetAppearance() to fix ma...Justin Clark-Casey (justincc)2012-03-062-9/+57
* Fix some logic mistakes where firstly osNpcCreate() without options was creat...Justin Clark-Casey (justincc)2012-02-161-2/+2
* Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake2012-02-141-6/+6
* If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...Justin Clark-Casey (justincc)2012-02-091-8/+7
* minor: put in commented out logging statements for future reuseJustin Clark-Casey (justincc)2012-02-091-0/+3
* Merge branch 'master' of /home/opensim/src/opensimBlueWall2012-02-031-1/+1
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| * Fix: Covenant changed time not set http://opensimulator.org/mantis/view.php?i...PixelTomsen2012-02-031-1/+1
* | Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ...Justin Clark-Casey (justincc)2012-02-031-14/+16
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* Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2012-02-021-1/+1
* Remove IClientAPI from the money module. It was only used to pass in theMelanie2012-01-281-2/+2
* Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().Justin Clark-Casey (justincc)2012-01-283-10/+32
* Telehub Support:BlueWall2012-01-201-0/+5
* Add remove test for unowned avatarsJustin Clark-Casey (justincc)2012-01-121-0/+20
* Add permissions checks for owned avatars to all other osNpc* functions.Justin Clark-Casey (justincc)2012-01-121-4/+1
* refactor: Move existing npc owner checks to NPCModule.CheckPermissions() meth...Justin Clark-Casey (justincc)2012-01-121-13/+36
* Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...Melanie2012-01-063-11/+36
* Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...Dan Lake2011-12-121-1/+1
* Implement handler for TeleportCancel inbound packetMelanie2011-12-101-0/+1
* On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)2011-12-081-1/+4
* Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...Justin Clark-Casey (justincc)2011-12-051-1/+1
* Line endingsDan Lake2011-11-231-101/+101
* Correct test failure in sit position check of TestSitAndStandWithNoTarget()Justin Clark-Casey (justincc)2011-11-071-1/+3
* That such a trivial change can be so difficult to get right. Fix it this time.Melanie2011-11-071-1/+1
* Fix build breakMelanie2011-11-071-1/+1
* Fix up failing test to compensate for changed sit target offsetMelanie2011-11-061-2/+2
* Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-061-1/+1
* Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)2011-11-052-3/+40
* Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...Justin Clark-Casey (justincc)2011-10-252-1/+2
* refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss...Justin Clark-Casey (justincc)2011-10-221-1/+1
* Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake2011-10-192-2/+2
* refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...Justin Clark-Casey (justincc)2011-10-171-3/+1
* Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2011-10-172-2/+23
* Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-172-0/+42
* refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...Justin Clark-Casey (justincc)2011-10-141-1/+1