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authorJustin Clark-Casey (justincc)2011-11-07 22:53:52 +0000
committerJustin Clark-Casey (justincc)2011-11-07 22:53:52 +0000
commit39b967e21494f839bbee63a2b3835f5ee7a4e536 (patch)
treecd120bda9da7e73d23ea389b260457154d7e1b8f /OpenSim/Region/OptionalModules/World
parentThat such a trivial change can be so difficult to get right. Fix it this time. (diff)
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Correct test failure in sit position check of TestSitAndStandWithNoTarget()
Curiously, a Vector3.ToString() will not display the last two places of the float. In this case, the failure of the assertion would confusingly report Expected: <0, 0, 0.8454993> But was: <0, 0, 0.8454993> when actual Z figure is 0.845499337 Should fully address http://opensimulator.org/mantis/view.php?id=5779
Diffstat (limited to 'OpenSim/Region/OptionalModules/World')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index 6305d27..dce0ec8 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -285,9 +285,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
285 285
286 // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the 286 // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the
287 // default avatar. 287 // default avatar.
288 // Curiously, Vector3.ToString() will not display the last two places of the float. For example,
289 // printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337>
288 Assert.That( 290 Assert.That(
289 npc.AbsolutePosition, 291 npc.AbsolutePosition,
290 Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.8454993f))); 292 Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f)));
291 293
292 npcModule.Stand(npc.UUID, scene); 294 npcModule.Stand(npc.UUID, scene);
293 295