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path: root/OpenSim/Region/OptionalModules/World/NPC (follow)
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* instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...Justin Clark-Casey (justincc)2011-08-111-1/+1
* Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...Justin Clark-Casey (justincc)2011-08-112-5/+4
* Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-103-13/+29
* early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-103-5/+5
* Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)2011-08-101-1/+1
* implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-101-3/+34
* When an NPC appearance is loaded, rez the attachments tooJustin Clark-Casey (justincc)2011-08-091-0/+1
* When an NPC is created, stop telling neighbouring regions to expect a child a...Justin Clark-Casey (justincc)2011-08-092-13/+3
* Implement first draft functions for saving and loading NPC appearance from st...Justin Clark-Casey (justincc)2011-08-092-1/+30
* refactor: Change SceneHelpers.AddClient() to AddScenePresence().Justin Clark-Casey (justincc)2011-08-061-2/+2
* rename TestHelper => TestHelpers for consistencyJustin Clark-Casey (justincc)2011-08-061-5/+5
* rename test SceneSetupHelpers -> SceneHelpers for consistencyJustin Clark-Casey (justincc)2011-08-061-6/+6
* if an NPC target is set to a ground location, then automatically land them wh...Justin Clark-Casey (justincc)2011-08-041-1/+12
* if an NPC move to target is above the terrain then make it fly to destinationJustin Clark-Casey (justincc)2011-08-041-3/+7
* move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()Justin Clark-Casey (justincc)2011-08-041-1/+1
* move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...Justin Clark-Casey (justincc)2011-08-041-1/+1
* Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...Justin Clark-Casey (justincc)2011-08-041-1/+1
* When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...Justin Clark-Casey (justincc)2011-08-042-2/+5
* extend npc move test to check a second movementJustin Clark-Casey (justincc)2011-08-041-2/+21
* Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...Justin Clark-Casey (justincc)2011-08-041-1/+1
* remove move to duck walk compensation - no longer required.Justin Clark-Casey (justincc)2011-08-031-1/+5
* rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...Justin Clark-Casey (justincc)2011-08-032-2/+2
* extend move test to check avatar is moving in the right direction after setti...Justin Clark-Casey (justincc)2011-08-031-0/+13
* extend move test to check one beat of the simulator without actually asking t...Justin Clark-Casey (justincc)2011-08-031-1/+7
* Add passing but incomplete NPC move regression testJustin Clark-Casey (justincc)2011-08-031-47/+25
* stop avatar service being set up in NPC TestCreate() - it's no longer usedJustin Clark-Casey (justincc)2011-08-031-6/+48
* refactor: rename the move to position methods to move to target to be consist...Justin Clark-Casey (justincc)2011-08-031-3/+3
* get rid of vestigal move to parametersJustin Clark-Casey (justincc)2011-08-032-2/+2
* enable the NPC module for its regression testJustin Clark-Casey (justincc)2011-08-031-0/+2
* Put config to enable disable [NPC] module.Justin Clark-Casey (justincc)2011-08-031-4/+7
* Do a partial fix/implementation of OSSL osNpcMoveTo()Justin Clark-Casey (justincc)2011-08-031-11/+48
* Partially fix autopilot/go hereJustin Clark-Casey (justincc)2011-08-022-1/+11
* Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)2011-08-021-1/+0
* Get osNpcCreate appearance working with avatars that are currently in the scene.Justin Clark-Casey (justincc)2011-08-012-7/+41
* Fix LLTextBox to work with the updated libOMVMelanie2011-07-231-1/+1
* Create a very basic initial test which just creates an 'npc' and tests that t...Justin Clark-Casey (justincc)2011-07-022-2/+72
* refactor: simplify existing npc code by creating them directly rather than in...Justin Clark-Casey (justincc)2011-07-021-102/+37
* Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)2011-06-291-33/+74
* Fill in the new OwnerData field in the LLUDP ScriptDialog message.Justin Clark-Casey (justincc)2011-05-311-1/+1
* First pass at moving object property requests into a queue similarMic Bowman2011-04-121-9/+3
* Start using IPrimCounts populated by PrimCountModule instead of LandData coun...Justin Clark-Casey (justincc)2011-03-251-1/+1
* Implement SendPlacesReplyMelanie2010-12-301-0/+4
* * Adds AbortXfer to the ClientAPI mixTeravus Ovares (Dan Olivares)2010-12-211-0/+4
* Major refactoring of appearance handling.Master ScienceSim2010-10-202-9/+9
* Added SendTeleportProgress to IClientAPI. Ya know what that means... 8 files ...Diva Canto2010-08-161-0/+4
* Work on TeleportStart: renamed method from TeleportLocationStart to TeleportS...Diva Canto2010-08-161-1/+1
* Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie2010-07-141-4/+0
* Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie2010-06-121-0/+4
* Added overload of SendGenericMessage to LLClientView with string list as para...Mikko Pallari2010-05-211-0/+5
* * Moving all of the prioritization/reprioritization code into a new file Prio...John Hurliman2010-05-211-1/+1