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My fork of OpenSim for IG and MG, called SledjChisl.
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...
*
instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...
Justin Clark-Casey (justincc)
2011-08-11
1
-1
/
+1
*
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...
Justin Clark-Casey (justincc)
2011-08-11
2
-5
/
+4
*
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-10
3
-13
/
+29
*
early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
2011-08-10
3
-5
/
+5
*
Stop trying to deregister caps or close child agents when an NPC is removed
Justin Clark-Casey (justincc)
2011-08-10
1
-1
/
+1
*
implement osNpcStopMoveTo() to cancel any current move target
Justin Clark-Casey (justincc)
2011-08-10
1
-3
/
+34
*
When an NPC appearance is loaded, rez the attachments too
Justin Clark-Casey (justincc)
2011-08-09
1
-0
/
+1
*
When an NPC is created, stop telling neighbouring regions to expect a child a...
Justin Clark-Casey (justincc)
2011-08-09
2
-13
/
+3
*
Implement first draft functions for saving and loading NPC appearance from st...
Justin Clark-Casey (justincc)
2011-08-09
2
-1
/
+30
*
refactor: Change SceneHelpers.AddClient() to AddScenePresence().
Justin Clark-Casey (justincc)
2011-08-06
1
-2
/
+2
*
rename TestHelper => TestHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
1
-5
/
+5
*
rename test SceneSetupHelpers -> SceneHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
1
-6
/
+6
*
if an NPC target is set to a ground location, then automatically land them wh...
Justin Clark-Casey (justincc)
2011-08-04
1
-1
/
+12
*
if an NPC move to target is above the terrain then make it fly to destination
Justin Clark-Casey (justincc)
2011-08-04
1
-3
/
+7
*
move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()
Justin Clark-Casey (justincc)
2011-08-04
1
-1
/
+1
*
move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...
Justin Clark-Casey (justincc)
2011-08-04
1
-1
/
+1
*
Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...
Justin Clark-Casey (justincc)
2011-08-04
1
-1
/
+1
*
When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...
Justin Clark-Casey (justincc)
2011-08-04
2
-2
/
+5
*
extend npc move test to check a second movement
Justin Clark-Casey (justincc)
2011-08-04
1
-2
/
+21
*
Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...
Justin Clark-Casey (justincc)
2011-08-04
1
-1
/
+1
*
remove move to duck walk compensation - no longer required.
Justin Clark-Casey (justincc)
2011-08-03
1
-1
/
+5
*
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...
Justin Clark-Casey (justincc)
2011-08-03
2
-2
/
+2
*
extend move test to check avatar is moving in the right direction after setti...
Justin Clark-Casey (justincc)
2011-08-03
1
-0
/
+13
*
extend move test to check one beat of the simulator without actually asking t...
Justin Clark-Casey (justincc)
2011-08-03
1
-1
/
+7
*
Add passing but incomplete NPC move regression test
Justin Clark-Casey (justincc)
2011-08-03
1
-47
/
+25
*
stop avatar service being set up in NPC TestCreate() - it's no longer used
Justin Clark-Casey (justincc)
2011-08-03
1
-6
/
+48
*
refactor: rename the move to position methods to move to target to be consist...
Justin Clark-Casey (justincc)
2011-08-03
1
-3
/
+3
*
get rid of vestigal move to parameters
Justin Clark-Casey (justincc)
2011-08-03
2
-2
/
+2
*
enable the NPC module for its regression test
Justin Clark-Casey (justincc)
2011-08-03
1
-0
/
+2
*
Put config to enable disable [NPC] module.
Justin Clark-Casey (justincc)
2011-08-03
1
-4
/
+7
*
Do a partial fix/implementation of OSSL osNpcMoveTo()
Justin Clark-Casey (justincc)
2011-08-03
1
-11
/
+48
*
Partially fix autopilot/go here
Justin Clark-Casey (justincc)
2011-08-02
2
-1
/
+11
*
Get rid of AvatarAppearance.Owner to simplify the code.
Justin Clark-Casey (justincc)
2011-08-02
1
-1
/
+0
*
Get osNpcCreate appearance working with avatars that are currently in the scene.
Justin Clark-Casey (justincc)
2011-08-01
2
-7
/
+41
*
Fix LLTextBox to work with the updated libOMV
Melanie
2011-07-23
1
-1
/
+1
*
Create a very basic initial test which just creates an 'npc' and tests that t...
Justin Clark-Casey (justincc)
2011-07-02
2
-2
/
+72
*
refactor: simplify existing npc code by creating them directly rather than in...
Justin Clark-Casey (justincc)
2011-07-02
1
-102
/
+37
*
Hack around with the NPC module to get osNpcCreate() partially working again.
Justin Clark-Casey (justincc)
2011-06-29
1
-33
/
+74
*
Fill in the new OwnerData field in the LLUDP ScriptDialog message.
Justin Clark-Casey (justincc)
2011-05-31
1
-1
/
+1
*
First pass at moving object property requests into a queue similar
Mic Bowman
2011-04-12
1
-9
/
+3
*
Start using IPrimCounts populated by PrimCountModule instead of LandData coun...
Justin Clark-Casey (justincc)
2011-03-25
1
-1
/
+1
*
Implement SendPlacesReply
Melanie
2010-12-30
1
-0
/
+4
*
* Adds AbortXfer to the ClientAPI mix
Teravus Ovares (Dan Olivares)
2010-12-21
1
-0
/
+4
*
Major refactoring of appearance handling.
Master ScienceSim
2010-10-20
2
-9
/
+9
*
Added SendTeleportProgress to IClientAPI. Ya know what that means... 8 files ...
Diva Canto
2010-08-16
1
-0
/
+4
*
Work on TeleportStart: renamed method from TeleportLocationStart to TeleportS...
Diva Canto
2010-08-16
1
-1
/
+1
*
Major attachments cleanup. Remove unused AttachObject ClientView method
Melanie
2010-07-14
1
-4
/
+0
*
Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet
Melanie
2010-06-12
1
-0
/
+4
*
Added overload of SendGenericMessage to LLClientView with string list as para...
Mikko Pallari
2010-05-21
1
-0
/
+5
*
* Moving all of the prioritization/reprioritization code into a new file Prio...
John Hurliman
2010-05-21
1
-1
/
+1
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