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author | Justin Clark-Casey (justincc) | 2011-08-09 23:11:07 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-09 23:11:07 +0100 |
commit | 92e96d394a1712ed16b0a7835dd2ccfde01f3fee (patch) | |
tree | 434727add1ec2fb9806297027bba5a3dbcede4c3 /OpenSim/Region/OptionalModules/World/NPC | |
parent | Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet... (diff) | |
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When an NPC is created, stop telling neighbouring regions to expect a child agent
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 8 |
2 files changed, 3 insertions, 13 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index dfc624d..b3e2495 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -190,7 +190,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
190 | public event DeRezObject OnDeRezObject; | 190 | public event DeRezObject OnDeRezObject; |
191 | public event Action<IClientAPI> OnRegionHandShakeReply; | 191 | public event Action<IClientAPI> OnRegionHandShakeReply; |
192 | public event GenericCall1 OnRequestWearables; | 192 | public event GenericCall1 OnRequestWearables; |
193 | public event GenericCall1 OnCompleteMovementToRegion; | 193 | public event Action<IClientAPI, bool> OnCompleteMovementToRegion; |
194 | public event UpdateAgent OnPreAgentUpdate; | 194 | public event UpdateAgent OnPreAgentUpdate; |
195 | public event UpdateAgent OnAgentUpdate; | 195 | public event UpdateAgent OnAgentUpdate; |
196 | public event AgentRequestSit OnAgentRequestSit; | 196 | public event AgentRequestSit OnAgentRequestSit; |
@@ -745,12 +745,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
745 | { | 745 | { |
746 | OnRegionHandShakeReply(this); | 746 | OnRegionHandShakeReply(this); |
747 | } | 747 | } |
748 | |||
749 | if (OnCompleteMovementToRegion != null) | ||
750 | { | ||
751 | OnCompleteMovementToRegion(this); | ||
752 | } | ||
753 | } | 748 | } |
749 | |||
754 | public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) | 750 | public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) |
755 | { | 751 | { |
756 | } | 752 | } |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index d966345..88867f2 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -201,13 +201,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
201 | m_log.DebugFormat( | 201 | m_log.DebugFormat( |
202 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); | 202 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); |
203 | 203 | ||
204 | // Shouldn't call this - temporary. | 204 | sp.CompleteMovement(npcAvatar, false); |
205 | sp.CompleteMovement(npcAvatar); | ||
206 | |||
207 | // sp.SendAppearanceToAllOtherAgents(); | ||
208 | // | ||
209 | // // Send animations back to the avatar as well | ||
210 | // sp.Animator.SendAnimPack(); | ||
211 | } | 205 | } |
212 | else | 206 | else |
213 | { | 207 | { |