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authorJustin Clark-Casey (justincc)2011-08-02 23:41:12 +0100
committerJustin Clark-Casey (justincc)2011-08-02 23:41:12 +0100
commitc122489e0947300753281e88771b7a74d49869c7 (patch)
treec8b0f67e85f883cd1e9a1ff3ff411c7eca08e64f /OpenSim/Region/OptionalModules/World/NPC
parentIf GetRegionByName can't match something in the local db, then search the hyp... (diff)
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Partially fix autopilot/go here
This now works again except that it requires a click or avatar mvmt to get going This is because the ScenePresence.HandleAgentUpdate() method doesn't trigger until the client does something significant, at which point autopilot takes over. Even clicking is enough to trigger. This will be improved presently.
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs1
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs11
2 files changed, 11 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 3afcc8d..e87993a 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -99,6 +99,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
99 { 99 {
100 100
101 } 101 }
102
102 public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot, 103 public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot,
103 Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook) 104 Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook)
104 { 105 {
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 6286dc8..8cb8318 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -140,7 +140,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC
140 { 140 {
141 ScenePresence sp; 141 ScenePresence sp;
142 scene.TryGetScenePresence(agentID, out sp); 142 scene.TryGetScenePresence(agentID, out sp);
143 sp.DoAutoPilot(0, pos, m_avatars[agentID]); 143
144// m_log.DebugFormat(
145// "[NPC MODULE]: Moving {0} to {1} in {2}", sp.Name, pos, scene.RegionInfo.RegionName);
146//
147// List<string> targetArgs = new List<string>();
148// targetArgs.Add(pos.X);
149// targetArgs.Add(pos.Y);
150// targetArgs.Add(pos.Z);
151// sp.DoMoveToPosition(null, "NPC", targetArgs);
152// sp.DoMoveToPosition(0, pos, m_avatars[agentID]);
144 } 153 }
145 } 154 }
146 } 155 }