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* Move frame loop entirely within Scene.Update() for better future performance ...Justin Clark-Casey (justincc)2012-03-201-7/+5
* Factor out common default animations code into SLUtil. LLClientView now make...Justin Clark-Casey (justincc)2012-03-091-34/+2
* fix for NPC not playing internal animationssatguru srivastava2012-03-091-1/+36
* Simplify NPCModuleTests code by putting the NPCModule in an instance variable...Justin Clark-Casey (justincc)2012-03-061-61/+56
* Go back to setting appearance directly in NPCModule.SetAppearance() to fix ma...Justin Clark-Casey (justincc)2012-03-062-9/+57
* Fix some logic mistakes where firstly osNpcCreate() without options was creat...Justin Clark-Casey (justincc)2012-02-161-2/+2
* Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake2012-02-141-6/+6
* If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...Justin Clark-Casey (justincc)2012-02-091-8/+7
* minor: put in commented out logging statements for future reuseJustin Clark-Casey (justincc)2012-02-091-0/+3
* Merge branch 'master' of /home/opensim/src/opensimBlueWall2012-02-031-1/+1
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| * Fix: Covenant changed time not set http://opensimulator.org/mantis/view.php?i...PixelTomsen2012-02-031-1/+1
* | Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ...Justin Clark-Casey (justincc)2012-02-031-14/+16
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* Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2012-02-021-1/+1
* Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().Justin Clark-Casey (justincc)2012-01-283-10/+32
* Telehub Support:BlueWall2012-01-201-0/+5
* Add remove test for unowned avatarsJustin Clark-Casey (justincc)2012-01-121-0/+20
* Add permissions checks for owned avatars to all other osNpc* functions.Justin Clark-Casey (justincc)2012-01-121-4/+1
* refactor: Move existing npc owner checks to NPCModule.CheckPermissions() meth...Justin Clark-Casey (justincc)2012-01-121-13/+36
* Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...Melanie2012-01-063-11/+36
* Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...Dan Lake2011-12-121-1/+1
* Implement handler for TeleportCancel inbound packetMelanie2011-12-101-0/+1
* On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)2011-12-081-1/+4
* Correct test failure in sit position check of TestSitAndStandWithNoTarget()Justin Clark-Casey (justincc)2011-11-071-1/+3
* That such a trivial change can be so difficult to get right. Fix it this time.Melanie2011-11-071-1/+1
* Fix build breakMelanie2011-11-071-1/+1
* Fix up failing test to compensate for changed sit target offsetMelanie2011-11-061-2/+2
* Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-061-1/+1
* Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)2011-11-052-3/+40
* refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss...Justin Clark-Casey (justincc)2011-10-221-1/+1
* Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake2011-10-192-2/+2
* refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...Justin Clark-Casey (justincc)2011-10-171-3/+1
* Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2011-10-172-2/+23
* Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-172-0/+42
* refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...Justin Clark-Casey (justincc)2011-10-141-1/+1
* Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake2011-10-031-4/+2
* Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-222-75/+4
* Move code which handles NPC movement into Scene so that this can also be used...Justin Clark-Casey (justincc)2011-09-211-1/+1
* When calling osNpcMoveTo(), rotate the avatar in the direction of travel.Justin Clark-Casey (justincc)2011-09-211-4/+12
* Fix test failure. Oversight in setting up the tests themselves.Justin Clark-Casey (justincc)2011-09-081-1/+2
* Centralize module setup for NPC tests.Justin Clark-Casey (justincc)2011-09-081-41/+21
* Remember to set and unset the fire and forget method at the top of the attach...Justin Clark-Casey (justincc)2011-09-081-2/+10
* Use scene presence agent id for rezzed object ownership rather than item owner.Justin Clark-Casey (justincc)2011-09-081-0/+77
* move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-311-5/+1
* Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2011-08-311-7/+3
* refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-1/+1
* Stop NPC's getting hypergrid like names in some circumstances.Justin Clark-Casey (justincc)2011-08-191-1/+5
* Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)2011-08-181-1/+1
* Fix issue where loading a new appearance onto an NPC would not remove the pre...Justin Clark-Casey (justincc)2011-08-171-0/+10
* minor: On "login disable/enable" always tell the user the final login status,...Justin Clark-Casey (justincc)2011-08-121-3/+3
* When saving appearance, only save the baked textures, not the other face text...Justin Clark-Casey (justincc)2011-08-121-1/+1