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* Removing the last reference to CommsManager.AssetCache.diva2009-05-181-2/+1
* Finished HG Service Store. Not fully functional because of problems with asse...diva2009-05-181-36/+30
* HG asset transfers starting to work -- GETs only for now. diva2009-05-171-62/+14
* Another minor bug fix for making notecard/script savings work with old asset ...diva2009-05-161-1/+1
* Heart surgery on asset service code bits. Affects OpenSim.ini configuration -...diva2009-05-159-51/+73
* Remove a misleading event that was only used internallyMelanie Thielker2009-05-141-2/+0
* * refactor: move SceneXmlLoader into subpackageJustin Clarke Casey2009-05-141-2/+2
* * refactor: move bottom part of 'xml2' serializaton to separate classJustin Clarke Casey2009-05-143-68/+67
* * refactor: break some of xml2 serialization out of sogJustin Clarke Casey2009-05-143-15/+21
* Move the connector for the new asset server to a connectors project. InheritMelanie Thielker2009-05-141-39/+0
* Add most of the meat to the LSL HTTP serverMelanie Thielker2009-05-131-0/+3
* Plumb request and return URL functions.Melanie Thielker2009-05-131-2/+3
* Add a skeleton for the LSLHttpServerMelanie Thielker2009-05-131-0/+43
* Remove some no longer needed debug.Melanie Thielker2009-05-131-6/+2
* Fix interface registration/deregistration mechanicsMelanie Thielker2009-05-121-9/+14
* Bug fix in SceneBase.RequestModuleInterface. Check that the list's count is g...diva2009-05-121-1/+2
* Making SimStatsReporter a little more restrained in requesting the IEstateMod...diva2009-05-121-1/+3
* * Adds ScenePresence.TeleportWithMomentum - same as .Teleport, but preserves ...Adam Frisby2009-05-121-0/+18
* * EventManager's OnNewPresence event now fires correctly again.Adam Frisby2009-05-121-0/+3
* Add more group notify glueMelanie Thielker2009-05-121-0/+1
* Paving the way for syncing group permissions across a gridMelanie Thielker2009-05-121-0/+2
* Add permission mechanisms for group deeding landMelanie Thielker2009-05-121-0/+17
* Add AssetService of type IAssetService to SceneMelanie Thielker2009-05-111-0/+14
* Squashed commit of the following:Dr Scofield2009-05-111-5/+45
* Add some asset cache plumbing. Change the generic cache from UUID to stringMelanie Thielker2009-05-102-1/+11
* COmmitting the asset cache skeletonMelanie Thielker2009-05-091-0/+33
* Fixed handling of inventory a bitHomer Horwitz2009-05-092-8/+8
* * break out 'xml2' deserialization from sogJustin Clarke Casey2009-05-083-82/+74
* * refactor: break out sog original xml serialization to a separate classJustin Clarke Casey2009-05-085-60/+67
* * minor: rename xml sog serialization method for readabilityJustin Clarke Casey2009-05-085-8/+8
* * refactor: Break out original xml object serialization into a separate classJustin Clarke Casey2009-05-086-98/+144
* instrument most of the tests with a new InMethod function that may help us fi...Sean Dague2009-05-075-17/+23
* refactoring Scene.NewUserConnection() to be simpler and clearer.Dr Scofield2009-05-061-84/+77
* Allow temp-on-rez prims to take part in physics (e.g. temp-on-rez bullets)Homer Horwitz2009-05-051-2/+3
* - moving banned check and public/private check toDr Scofield2009-05-055-93/+95
* Add copyright header. Formatting cleanup. Ignore some generated files.Jeff Ames2009-05-051-33/+33
* Update svn properties.Jeff Ames2009-05-051-113/+113
* Intermediate commit. WILL NOT COMPILE!Melanie Thielker2009-05-041-1/+1
* * minor: remove some mono compiler warnings, minor cleanupJustin Clarke Casey2009-05-044-17/+8
* Add a method to flush the prim update buffers once a frame, since the timerMelanie Thielker2009-05-041-0/+2
* Create a working configuration hook to allow LLClient parameters fromMelanie Thielker2009-05-042-3/+8
* Some reorganization around service connectors. No functional changeMelanie Thielker2009-05-032-2/+2
* Plumb conifg into the client views. Add config option to configure packetMelanie Thielker2009-05-022-0/+11
* Thank you kindly, BlueWall, for a patch that:Charles Krinke2009-05-021-0/+115
* Numerous packet improvements.Melanie Thielker2009-05-021-0/+6
* Add a tweakable for the prim queue preloadMelanie Thielker2009-05-013-9/+19
* Throttle prim sending a bit (again) to ensure the queues don't overrun andMelanie Thielker2009-05-011-2/+2
* Add methods to block and queue agent updates during region crossing and TPMelanie Thielker2009-05-011-0/+43
* Send the animations of all already present avatar to an avatar entering a simMelanie Thielker2009-05-011-0/+6
* Improve prim sending by combining multiple prim updates into a single packetMelanie Thielker2009-05-012-2/+7