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authorMelanie Thielker2009-05-04 14:25:19 +0000
committerMelanie Thielker2009-05-04 14:25:19 +0000
commit36dd346a91a4dab41e7acb5edc1a8b62f32757bc (patch)
tree15569139ecde844ddd5d24c60c60ccedf522ba6a /OpenSim/Region/Framework
parentAdd a skeleton class, "RemoteConsole", for a console that uses REST (diff)
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Add a method to flush the prim update buffers once a frame, since the timer
appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 7e1063d..8fd4b47 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -840,6 +840,8 @@ namespace OpenSim.Region.Framework.Scenes
840 } 840 }
841 } 841 }
842 842
843 ControllingClient.FlushPrimUpdates();
844
843 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); 845 m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS);
844 } 846 }
845 847