| Commit message (Expand) | Author | Age | Files | Lines |
* | fix targetOmega resend on deselect on the right place, can't be at sop | UbitUmarov | 2014-10-06 | 2 | -2/+5 |
* | bug fix: resend part targetOmega on deSelect | UbitUmarov | 2014-10-04 | 1 | -0/+2 |
* | bug fix: leave jumping state only to landing, without fallback into | UbitUmarov | 2014-10-04 | 1 | -12/+12 |
* | bug fix: revert back check on creating link | UbitUmarov | 2014-10-04 | 1 | -4/+4 |
* | added a missing angularVelocity.Zero on sitting, removed odd camera based | UbitUmarov | 2014-10-03 | 1 | -61/+68 |
* | clean up coments, use a even faster XY move request detection | UbitUmarov | 2014-10-01 | 1 | -65/+19 |
* | removed useless unreal inworld movement vector estimation. Do animation stat... | UbitUmarov | 2014-10-01 | 1 | -70/+97 |
* | fix a incomplet landing handling case | UbitUmarov | 2014-09-30 | 1 | -14/+11 |
* | keep same animation if in transit | UbitUmarov | 2014-09-30 | 1 | -0/+3 |
* | change avatar physics and motion control. Still not that good :( | UbitUmarov | 2014-09-29 | 2 | -143/+173 |
* | refuse to do a inventory link if provided asset type is not a link or | UbitUmarov | 2014-09-26 | 1 | -0/+4 |
* | remove debug msgs | UbitUmarov | 2014-09-26 | 1 | -5/+0 |
* | debug msg | UbitUmarov | 2014-09-26 | 1 | -0/+5 |
* | bug fix: add missing attach to region heartbeat event to update animations | UbitUmarov | 2014-09-26 | 1 | -0/+2 |
* | coment out stack trace at newUserConnection, add log msh at createAgent | UbitUmarov | 2014-09-24 | 1 | -1/+1 |
* | add stack trace debug message | UbitUmarov | 2014-09-24 | 1 | -0/+2 |
* | same thing on another lock(acd) | UbitUmarov | 2014-09-24 | 1 | -1/+5 |
* | replace a lock on a unkown origin object with a lock on a well defined | UbitUmarov | 2014-09-24 | 1 | -1/+4 |
* | populate collision lists with LinkNumber, and detected structure in | UbitUmarov | 2014-09-23 | 2 | -1/+6 |
* | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-09-23 | 1 | -0/+6 |
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| * | If an agent is logging in, rather than teleporting, make sure all known | Melanie Thielker | 2014-09-23 | 1 | -0/+6 |
* | | some changes in link/unlink code, bypassing complex variables set methods | UbitUmarov | 2014-09-22 | 2 | -26/+47 |
* | | debug show stack trace | UbitUmarov | 2014-09-22 | 1 | -1/+1 |
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* | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-09-22 | 4 | -51/+77 |
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| * | a few more changes on link/unlink | UbitUmarov | 2014-09-22 | 2 | -13/+10 |
| * | same in a few more spots | UbitUmarov | 2014-09-22 | 1 | -3/+10 |
| * | send to world or backup, after setting finding information | UbitUmarov | 2014-09-22 | 1 | -4/+6 |
| * | update scenegraph group find by part information in sog link, so script lin... | UbitUmarov | 2014-09-22 | 3 | -6/+28 |
| * | compile fix | UbitUmarov | 2014-09-21 | 1 | -3/+5 |
| * | release lock a bit sooner when not needed, add a try on more complex db | UbitUmarov | 2014-09-21 | 1 | -4/+11 |
| * | protect getting the item | UbitUmarov | 2014-09-21 | 1 | -1/+3 |
| * | remove redundant code | UbitUmarov | 2014-09-21 | 1 | -20/+7 |
* | | When a ghosted avatar is removed, also remove any remaining CAPS | Melanie Thielker | 2014-09-22 | 1 | -0/+2 |
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* | exclude npcs from baked cache | UbitUmarov | 2014-09-19 | 1 | -7/+14 |
* | fix positions on same frames transitions | UbitUmarov | 2014-09-19 | 1 | -8/+3 |
* | Dont add to physics in a child update. It is missing several checks like | UbitUmarov | 2014-09-17 | 1 | -2/+4 |
* | try to send fly state on tps | UbitUmarov | 2014-09-16 | 1 | -1/+2 |
* | When CloseAgnt is called with an agent id that doesn't have a presence, check... | Melanie Thielker | 2014-09-13 | 1 | -0/+12 |
* | taskInventory request: give each transfer a diferent filename, Add more | UbitUmarov | 2014-09-12 | 1 | -101/+96 |
* | handle AO sit ground case | UbitUmarov | 2014-09-10 | 1 | -2/+27 |
* | *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT, | UbitUmarov | 2014-09-10 | 2 | -21/+54 |
* | Fix a nullref that can hit Vivox voice | Melanie Thielker | 2014-09-10 | 1 | -2/+8 |
* | force update of movement animation | UbitUmarov | 2014-09-09 | 2 | -2/+15 |
* | on SetAnimationOverride do a UpdateMovementAnimations(); | UbitUmarov | 2014-09-09 | 1 | -1/+2 |
* | *test* | UbitUmarov | 2014-09-09 | 2 | -1/+22 |
* | Plumb the rest of the serverside AO | Melanie Thielker | 2014-09-09 | 1 | -0/+5 |
* | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-09-09 | 1 | -1/+4 |
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| * | add full delete if uuid iz zero and state is ALL | UbitUmarov | 2014-09-09 | 1 | -1/+4 |
* | | Add some case magic and send an anim pack when an override is set | Melanie Thielker | 2014-09-09 | 1 | -0/+1 |
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* | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-09-09 | 3 | -1/+97 |
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