| Commit message (Expand) | Author | Age | Files | Lines |
* | refactor: Change SceneHelpers.AddClient() to AddScenePresence(). | Justin Clark-Casey (justincc) | 2011-08-06 | 6 | -37/+47 |
* | rip out sog generation methods in ScenePresenceAgentTests and use SceneHelper... | Justin Clark-Casey (justincc) | 2011-08-06 | 2 | -38/+8 |
* | Do proper locking of m_localScenes list in SceneManager | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -93/+140 |
* | rename TestHelper => TestHelpers for consistency | Justin Clark-Casey (justincc) | 2011-08-06 | 16 | -41/+41 |
* | rename test SceneSetupHelpers -> SceneHelpers for consistency | Justin Clark-Casey (justincc) | 2011-08-06 | 15 | -65/+65 |
* | extend phantom flag regression test to toggle back off | Justin Clark-Casey (justincc) | 2011-08-06 | 2 | -0/+7 |
* | refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify. | Justin Clark-Casey (justincc) | 2011-08-06 | 2 | -27/+2 |
* | Add regression test for setting phantom status on a scene object. This is no... | Justin Clark-Casey (justincc) | 2011-08-05 | 3 | -13/+78 |
* | remove the largely unused copy/pasted HandleAgentRequestSit() method | Justin Clark-Casey (justincc) | 2011-08-05 | 1 | -40/+11 |
* | if an NPC target is set to a ground location, then automatically land them wh... | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -5/+4 |
* | if an NPC move to target is above the terrain then make it fly to destination | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -7/+19 |
* | if a move to target is set underground, constrain it to the terrain height | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -1/+3 |
* | move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate() | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -8/+5 |
* | only call move target code in SP.HandleAgentUpdate() if we're actually in the... | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -9/+12 |
* | move reset code out of HandleMoveToTargetUpdate() so that we only call it whe... | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -16/+12 |
* | Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas... | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -5/+7 |
* | When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t... | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -1/+2 |
* | extend npc move test to check a second movement | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -1/+1 |
* | eliminate pre-existing unused SP.StopMovement() | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -8/+1 |
* | Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist... | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -6/+6 |
* | eliminate a reset position flag by using functionally equivalent DCFlagKeyPre... | Justin Clark-Casey (justincc) | 2011-08-04 | 1 | -3/+4 |
* | Stop calling the SP.ResetMoveToTarget() code if a target is not actually set | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -6/+16 |
* | remove move to duck walk compensation - no longer required. | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -12/+12 |
* | rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM... | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -1/+31 |
* | refactor: rename the move to position methods to move to target to be consist... | Justin Clark-Casey (justincc) | 2011-08-03 | 2 | -36/+12 |
* | get rid of vestigal move to parameters | Justin Clark-Casey (justincc) | 2011-08-03 | 2 | -3/+6 |
* | Do a partial fix/implementation of OSSL osNpcMoveTo() | Justin Clark-Casey (justincc) | 2011-08-03 | 2 | -19/+29 |
* | Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah... | Justin Clark-Casey (justincc) | 2011-08-03 | 2 | -12/+30 |
* | Implement move to/autopilot for z axis movement as well. | Justin Clark-Casey (justincc) | 2011-08-03 | 2 | -17/+40 |
* | get autopilot/go here to work immediately. | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -3/+7 |
* | refactor: Move update_movement_flag and the final check inside the m_allowMov... | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -5/+5 |
* | refactor: move out code from HandleAgentUpdate() which processes updates to m... | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -98/+116 |
* | Partially fix autopilot/go here | Justin Clark-Casey (justincc) | 2011-08-02 | 3 | -72/+53 |
* | Get rid of AvatarAppearance.Owner to simplify the code. | Justin Clark-Casey (justincc) | 2011-08-02 | 2 | -4/+4 |
* | Get osNpcCreate appearance working with avatars that are currently in the scene. | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -2/+7 |
* | Comment out SOP logging message I accidentally left in | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -1/+1 |
* | refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that... | Justin Clark-Casey (justincc) | 2011-07-31 | 1 | -71/+86 |
* | minor: Add method doc to collision subscription methods. Change method case ... | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -1/+0 |
* | When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -4/+8 |
* | Pass the first name and last name from the agent circuit data to the authoriz... | Justin Clark-Casey (justincc) | 2011-07-23 | 1 | -2/+3 |
* | Remove manually permissions settings on all current library items so that the... | Justin Clark-Casey (justincc) | 2011-07-23 | 1 | -1/+4 |
* | Revert "Don't load current/next/everyone/base permissions from the library it... | Justin Clark-Casey (justincc) | 2011-07-23 | 1 | -4/+1 |
* | Don't load current/next/everyone/base permissions from the library item xml f... | Justin Clark-Casey (justincc) | 2011-07-23 | 1 | -1/+4 |
* | Fix problem where sculpts were not getting physical proxies | Justin Clark-Casey (justincc) | 2011-07-22 | 1 | -2/+2 |
* | Generate the initial maptile asynchronously | Oren Hurvitz | 2011-07-22 | 1 | -11/+11 |
* | Tidy up a superfluous AddPrimShape override in PhysicsScene | Careminster Team | 2011-07-19 | 1 | -1/+0 |
* | On all undo/redo operations, consistently lock the undo object for everything... | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -5/+1 |
* | If we store an undo, wipe anything already present on the redo stack | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -0/+3 |
* | stop redo throwing an exception if there is nothing to redo | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -10/+13 |
* | refator: simplify UndoState.Compare() code | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -20/+9 |